Several additions and changes to Zanaris

Added fairy queen dialogue
Added movement to the cows
Added a spawnpoint for Blaec
Added examine texts
This commit is contained in:
Trident101
2023-10-20 06:57:18 +00:00
committed by Ryan
parent 3b150660b1
commit 5f4450c7d2
3 changed files with 89 additions and 1 deletions
+15
View File
@@ -72338,5 +72338,20 @@
"bonuses": "0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"range_level": "1",
"attack_level": "10"
},
{
"examine": "Blaec seems to be covered in sand.",
"name": "Blaec",
"id": "3115"
},
{
"examine": "Looks otherworldy...",
"name": "Fairy Queen",
"id": "4437"
},
{
"examine": "A delicate creature from this strange realm.",
"name": "Fairy",
"id": "4443"
}
]
+5 -1
View File
@@ -249,7 +249,7 @@
},
{
"npc_id": "81",
"loc_data": "{2436,4443,0,0,3}-{2441,4449,0,0,6}-{3255,3255,0,1,3}-{3255,3256,0,1,4}-{3038,3310,0,1,5}-{3028,3312,0,1,6}-{3028,3299,0,1,6}-{3042,3300,0,1,6}-{2923,3277,0,1,1}-{2921,3289,0,1,1}-{2923,3280,0,1,6}-{2589,3120,0,1,4}-{2605,3116,0,1,5}-{3259,3261,0,1,1}-{3263,3283,0,1,6}-{3257,3268,0,1,4}"
"loc_data": "{2436,4443,0,1,3}-{2441,4449,0,1,6}-{3255,3255,0,1,3}-{3255,3256,0,1,4}-{3038,3310,0,1,5}-{3028,3312,0,1,6}-{3028,3299,0,1,6}-{3042,3300,0,1,6}-{2923,3277,0,1,1}-{2921,3289,0,1,1}-{2923,3280,0,1,6}-{2589,3120,0,1,4}-{2605,3116,0,1,5}-{3259,3261,0,1,1}-{3263,3283,0,1,6}-{3257,3268,0,1,4}"
},
{
"npc_id": "82",
@@ -5755,6 +5755,10 @@
"npc_id": "3114",
"loc_data": "{2815,3344,0,1,3}"
},
{
"npc_id": "3115",
"loc_data": "{2439,4444,0,1,3}"
},
{
"npc_id": "3123",
"loc_data": "{3344,2827,0,1,5}"
@@ -0,0 +1,69 @@
package content.region.misc.zanaris.dialogue
import core.api.isQuestComplete
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.plugin.Initializable
import core.tools.END_DIALOGUE
import core.tools.START_DIALOGUE
import org.rs09.consts.NPCs
@Initializable
class FairyQueenDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun newInstance(player: Player?): DialoguePlugin {
return FairyQueenDialogue(player)
}
override fun open(vararg args: Any?): Boolean {
npc = args[0] as NPC
if (!isQuestComplete(player, "Fairytale II - Cure a Queen")) {
options(
"How do crops and such survive down here?", "What's so good about this place?"
).also { stage = START_DIALOGUE }
} else {
playerl(
FacialExpression.ASKING, "Have you managed to work out a plan yet?"
).also { stage = 3 }
}
return true
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when (stage) {
0 -> when (buttonId) {
1 -> playerl(
FacialExpression.ASKING, "How do crops and such survive down here?"
).also { stage = 1 }
2 -> playerl(
FacialExpression.ASKING, "What's so good about this place?"
).also { stage = 2 }
}
1 -> npcl(
FacialExpression.OLD_DEFAULT,
"Clearly you come from a plane dependent on sunlight. Down here, the plants grow in the aura of faerie."
).also { stage = END_DIALOGUE }
2 -> npcl(
FacialExpression.OLD_DEFAULT,
" Zanaris is a meeting point of cultures. Those from many worlds converge here to exchange knowledge and goods."
).also { stage = END_DIALOGUE }
3 -> npcl(
FacialExpression.OLD_DEFAULT,
"Not yet," + player.username + ", but it looks like we'll need to ask you for your help again, I'm afraid. I'll be able to tell you more once we have finished making our battle plans."
).also { stage = END_DIALOGUE }
}
return true
}
override fun getIds(): IntArray {
return intArrayOf(NPCs.FAIRY_QUEEN_4437)
}
}