Fixed Dragon Slayer quest typos
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@@ -88,7 +88,7 @@ public final class EllisDialogue extends DialoguePlugin {
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stage = 3001;
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break;
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case 3001:
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npc("Alernatively you could try hard leather. It's not so easy", "to craft, but I only charge 3 gp per cowhide to prepare it,", "and it makes much sturdier armour.");
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npc("Alternatively you could try hard leather. It's not so easy", "to craft, but I only charge 3 gp per cowhide to prepare it,", "and it makes much sturdier armour.");
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stage = 3002;
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break;
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case 3002:
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@@ -59,7 +59,7 @@ object EssenceTeleport {
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lock(player,4)
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player.audioManager.send(125)
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Projectile.create(npc, player, CURSE_PROJECTILE).send()
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npc.sendChat("Senventior Disthinte Molesko!")
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npc.sendChat("Senventior Disthine Molenko!")
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GameWorld.Pulser.submit(object : Pulse(1) {
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var counter = 0
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override fun pulse(): Boolean {
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@@ -134,7 +134,7 @@ class DragonSlayer : Quest("Dragon Slayer", 18, 17, 2, 176, 0, 1, 10), LoginList
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)
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line(player, RED + "protection " + BLUE + "against the dragon's breath.", 13 + 7)
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if (!player.inventory.containsItem(MAZE_PIECE) && !player.bank.containsItem(MAZE_PIECE)) {
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line(player, BLUE + "One)2third of the map is in " + RED + "Melzar's Maze" + BLUE + ", near", 14 + 7)
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line(player, BLUE + "One-third of the map is in " + RED + "Melzar's Maze" + BLUE + ", near", 14 + 7)
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line(player, RED + "Rimmington" + ".", 15 + 7)
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} else {
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line(player, "<str>I found the piece of the map that was hidden in Melzar's", 14 + 7)
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@@ -143,7 +143,7 @@ class DragonSlayer : Quest("Dragon Slayer", 18, 17, 2, 176, 0, 1, 10), LoginList
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if (!player.inventory.containsItem(MAGIC_PIECE) && !player.bank.containsItem(MAGIC_PIECE)) {
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line(
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player,
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BLUE + "One)2third of the map is hidden and only the " + RED + "Oracle " + BLUE + "on " + RED + "Ice",
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BLUE + "One-third of the map is hidden and only the " + RED + "Oracle " + BLUE + "on " + RED + "Ice",
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16 + 7
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)
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line(player, RED + "Mountain" + BLUE + " will know where it is.", 17 + 7)
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@@ -154,7 +154,7 @@ class DragonSlayer : Quest("Dragon Slayer", 18, 17, 2, 176, 0, 1, 10), LoginList
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if (!player.inventory.containsItem(WORMBRAIN_PIECE) && !player.bank.containsItem(WORMBRAIN_PIECE)) {
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line(
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player,
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BLUE + "One)2third of the map was stolen by a " + RED + "goblin " + BLUE + "from the",
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BLUE + "One-third of the map was stolen by a " + RED + "goblin " + BLUE + "from the",
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18 + 7
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)
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line(player, RED + "Goblin Village.", 19 + 7)
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