Fixed Dragon Slayer quest typos
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@@ -88,7 +88,7 @@ public final class EllisDialogue extends DialoguePlugin {
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stage = 3001;
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break;
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case 3001:
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npc("Alernatively you could try hard leather. It's not so easy", "to craft, but I only charge 3 gp per cowhide to prepare it,", "and it makes much sturdier armour.");
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npc("Alternatively you could try hard leather. It's not so easy", "to craft, but I only charge 3 gp per cowhide to prepare it,", "and it makes much sturdier armour.");
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stage = 3002;
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break;
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case 3002:
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@@ -59,7 +59,7 @@ object EssenceTeleport {
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lock(player,4)
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player.audioManager.send(125)
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Projectile.create(npc, player, CURSE_PROJECTILE).send()
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npc.sendChat("Senventior Disthinte Molesko!")
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npc.sendChat("Senventior Disthine Molenko!")
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GameWorld.Pulser.submit(object : Pulse(1) {
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var counter = 0
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override fun pulse(): Boolean {
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