Fixed bug with Lost City "chop" on tree for Shamus.

This commit is contained in:
ceikry
2021-07-22 18:45:04 -05:00
parent a01a786d1e
commit 65b4113ffb
@@ -26,10 +26,11 @@ import rs09.game.world.GameWorld
*/
class AbyssPlugin : InteractionListener() {
val OBSTACLE = AbbysalObstacle.values().filter { it != AbbysalObstacle.MINE && it != AbbysalObstacle.SQUEEZE && it != AbbysalObstacle.PASSAGE}.map { it.option }.toTypedArray()
val OBSTACLE = AbbysalObstacle.values().filter { it != AbbysalObstacle.MINE && it != AbbysalObstacle.SQUEEZE && it != AbbysalObstacle.PASSAGE && it != AbbysalObstacle.CHOP }.map { it.option }.toTypedArray()
val miningObstacle = 7158
val agilityObstacle = 7164
val passage = 7154
val chopObstacle = 7161
override fun defineListeners() {
definePlugin(AbyssalNPC())
@@ -68,7 +69,11 @@ class AbyssPlugin : InteractionListener() {
obstacle!!.handle(player, node as Scenery)
return@on true
}
on(chopObstacle, SCENERY, "chop"){ player, node ->
val obstacle = AbbysalObstacle.forObject(node as Scenery)
obstacle!!.handle(player, node as Scenery)
return@on true
}
}