Fixed bug with Lost City "chop" on tree for Shamus.
This commit is contained in:
+7
-2
@@ -26,10 +26,11 @@ import rs09.game.world.GameWorld
|
||||
*/
|
||||
class AbyssPlugin : InteractionListener() {
|
||||
|
||||
val OBSTACLE = AbbysalObstacle.values().filter { it != AbbysalObstacle.MINE && it != AbbysalObstacle.SQUEEZE && it != AbbysalObstacle.PASSAGE}.map { it.option }.toTypedArray()
|
||||
val OBSTACLE = AbbysalObstacle.values().filter { it != AbbysalObstacle.MINE && it != AbbysalObstacle.SQUEEZE && it != AbbysalObstacle.PASSAGE && it != AbbysalObstacle.CHOP }.map { it.option }.toTypedArray()
|
||||
val miningObstacle = 7158
|
||||
val agilityObstacle = 7164
|
||||
val passage = 7154
|
||||
val chopObstacle = 7161
|
||||
|
||||
override fun defineListeners() {
|
||||
definePlugin(AbyssalNPC())
|
||||
@@ -68,7 +69,11 @@ class AbyssPlugin : InteractionListener() {
|
||||
obstacle!!.handle(player, node as Scenery)
|
||||
return@on true
|
||||
}
|
||||
|
||||
on(chopObstacle, SCENERY, "chop"){ player, node ->
|
||||
val obstacle = AbbysalObstacle.forObject(node as Scenery)
|
||||
obstacle!!.handle(player, node as Scenery)
|
||||
return@on true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user