Fixed bug with Lost City "chop" on tree for Shamus.
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+7
-2
@@ -26,10 +26,11 @@ import rs09.game.world.GameWorld
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*/
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*/
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class AbyssPlugin : InteractionListener() {
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class AbyssPlugin : InteractionListener() {
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val OBSTACLE = AbbysalObstacle.values().filter { it != AbbysalObstacle.MINE && it != AbbysalObstacle.SQUEEZE && it != AbbysalObstacle.PASSAGE}.map { it.option }.toTypedArray()
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val OBSTACLE = AbbysalObstacle.values().filter { it != AbbysalObstacle.MINE && it != AbbysalObstacle.SQUEEZE && it != AbbysalObstacle.PASSAGE && it != AbbysalObstacle.CHOP }.map { it.option }.toTypedArray()
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val miningObstacle = 7158
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val miningObstacle = 7158
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val agilityObstacle = 7164
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val agilityObstacle = 7164
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val passage = 7154
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val passage = 7154
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val chopObstacle = 7161
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override fun defineListeners() {
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override fun defineListeners() {
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definePlugin(AbyssalNPC())
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definePlugin(AbyssalNPC())
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@@ -68,7 +69,11 @@ class AbyssPlugin : InteractionListener() {
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obstacle!!.handle(player, node as Scenery)
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obstacle!!.handle(player, node as Scenery)
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return@on true
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return@on true
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}
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}
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on(chopObstacle, SCENERY, "chop"){ player, node ->
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val obstacle = AbbysalObstacle.forObject(node as Scenery)
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obstacle!!.handle(player, node as Scenery)
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return@on true
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}
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}
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}
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