Add the dusty key "mini-quest"

This commit is contained in:
ceikry
2021-08-28 10:55:15 -05:00
parent c7907630bc
commit 69afe1f1e6
2 changed files with 105 additions and 0 deletions
@@ -0,0 +1,63 @@
package rs09.game.content.dialogue.region.dungeon.taverley
import api.Container
import api.ContentAPI
import core.game.content.dialogue.DialoguePlugin
import core.game.content.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.plugin.Initializable
import org.rs09.consts.Items
import org.rs09.consts.NPCs
import rs09.tools.END_DIALOGUE
@Initializable
class VelrakDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun newInstance(player: Player?): DialoguePlugin {
return VelrakDialogue(player)
}
override fun open(vararg args: Any?): Boolean {
if(ContentAPI.inInventory(player, Items.DUSTY_KEY_1590)){
playerl(FacialExpression.HALF_THINKING, "Are you still here?").also { stage = 100 }
} else {
npcl(FacialExpression.FRIENDLY, "Thank you for rescuing me! It isn't very comfy in this cell.")
ContentAPI.removeItem(player, Items.JAIL_KEY_1591, Container.INVENTORY)
}
return true
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when(stage){
0 -> options("So... do you know anywhere good to explore?","Do I get a reward for freeing you?").also { stage++ }
1 -> when(buttonId){
1 -> playerl(FacialExpression.HALF_THINKING, "So... do you know anywhere good to explore?").also { stage = 10 }
2 -> playerl(FacialExpression.FRIENDLY, "Do I get a reward for freeing you?").also { stage = 20 }
}
10 -> npcl(FacialExpression.HALF_THINKING, "Well, this dungeon was quite good to explore...until I got captured, anyway. I was given a key to an inner part of this dungeon by a mysterious stranger!").also { stage++ }
11 -> npcl(FacialExpression.NEUTRAL, "It's rather tough for me to get that far into the dungeon however. I just keep getting captured! Would you like to give it a go?").also { stage++ }
12 -> options("Yes, please!", "No, it's too dangerous for me too.").also { stage++ }
13 -> when(buttonId){
1 -> playerl(FacialExpression.FRIENDLY, "Yes, please!").also { stage++ }
2 -> playerl(FacialExpression.NEUTRAL, "No, it's too dangerous for me too.").also { stage = 15 }
}
14 -> ContentAPI.sendItemDialogue(player, Items.DUSTY_KEY_1590, "Velrak reaches somewhere mysterious and passes you a key.").also { ContentAPI.addItem(player, Items.DUSTY_KEY_1590, 1); stage = END_DIALOGUE }
15 -> npcl(FacialExpression.FRIENDLY, "I don't blame you!").also { stage = END_DIALOGUE }
20 -> npcl(FacialExpression.HALF_GUILTY, "Well, not really. The Black Knights took all of my stuff before throwing me in here to rot!").also { stage = 0 }
100 -> npcl(FacialExpression.HALF_THINKING, "Yes... I'm still plucking up the courage to run out past those Black Knights.").also { stage++ }
101 -> playerl(FacialExpression.FRIENDLY, "Oh, go on. You can do it!").also { stage = END_DIALOGUE }
}
return true
}
override fun getIds(): IntArray {
return intArrayOf(NPCs.VELRAK_THE_EXPLORER_798)
}
}
@@ -0,0 +1,42 @@
package rs09.game.interaction.region.dungeons.taverley
import api.ContentAPI
import core.game.content.global.action.DoorActionHandler
import org.rs09.consts.Items
import org.rs09.consts.Scenery
import rs09.game.interaction.InteractionListener
class TaverleyDungeonListeners : InteractionListener() {
val BD_GATE = Scenery.GATE_2623
val JAIL_DOOR = Scenery.DOOR_31838
override fun defineListeners() {
on(BD_GATE, SCENERY, "open"){player, node ->
if(!ContentAPI.inInventory(player, Items.DUSTY_KEY_1590)){
ContentAPI.sendMessage(player, "This gate seems to be locked.")
} else {
DoorActionHandler.handleAutowalkDoor(player, node.asScenery())
}
return@on true
}
on(JAIL_DOOR, SCENERY, "open"){player, node ->
when(player.location.y){
9689 -> DoorActionHandler.handleAutowalkDoor(player, node.asScenery()) //inside the cell going out
9690 -> { //outside the cell going in
if(!ContentAPI.inInventory(player, Items.JAIL_KEY_1591)){
ContentAPI.sendMessage(player, "This door is locked.")
} else {
DoorActionHandler.handleAutowalkDoor(player, node.asScenery())
}
}
}
return@on true
}
}
}