Add the dusty key "mini-quest"
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+63
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package rs09.game.content.dialogue.region.dungeon.taverley
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import api.Container
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import api.ContentAPI
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import core.game.content.dialogue.DialoguePlugin
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import core.game.content.dialogue.FacialExpression
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import core.game.node.entity.player.Player
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import core.plugin.Initializable
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import org.rs09.consts.Items
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import org.rs09.consts.NPCs
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import rs09.tools.END_DIALOGUE
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@Initializable
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class VelrakDialogue(player: Player? = null) : DialoguePlugin(player) {
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override fun newInstance(player: Player?): DialoguePlugin {
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return VelrakDialogue(player)
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}
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override fun open(vararg args: Any?): Boolean {
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if(ContentAPI.inInventory(player, Items.DUSTY_KEY_1590)){
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playerl(FacialExpression.HALF_THINKING, "Are you still here?").also { stage = 100 }
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} else {
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npcl(FacialExpression.FRIENDLY, "Thank you for rescuing me! It isn't very comfy in this cell.")
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ContentAPI.removeItem(player, Items.JAIL_KEY_1591, Container.INVENTORY)
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}
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return true
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}
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override fun handle(interfaceId: Int, buttonId: Int): Boolean {
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when(stage){
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0 -> options("So... do you know anywhere good to explore?","Do I get a reward for freeing you?").also { stage++ }
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1 -> when(buttonId){
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1 -> playerl(FacialExpression.HALF_THINKING, "So... do you know anywhere good to explore?").also { stage = 10 }
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2 -> playerl(FacialExpression.FRIENDLY, "Do I get a reward for freeing you?").also { stage = 20 }
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}
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10 -> npcl(FacialExpression.HALF_THINKING, "Well, this dungeon was quite good to explore...until I got captured, anyway. I was given a key to an inner part of this dungeon by a mysterious stranger!").also { stage++ }
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11 -> npcl(FacialExpression.NEUTRAL, "It's rather tough for me to get that far into the dungeon however. I just keep getting captured! Would you like to give it a go?").also { stage++ }
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12 -> options("Yes, please!", "No, it's too dangerous for me too.").also { stage++ }
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13 -> when(buttonId){
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1 -> playerl(FacialExpression.FRIENDLY, "Yes, please!").also { stage++ }
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2 -> playerl(FacialExpression.NEUTRAL, "No, it's too dangerous for me too.").also { stage = 15 }
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}
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14 -> ContentAPI.sendItemDialogue(player, Items.DUSTY_KEY_1590, "Velrak reaches somewhere mysterious and passes you a key.").also { ContentAPI.addItem(player, Items.DUSTY_KEY_1590, 1); stage = END_DIALOGUE }
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15 -> npcl(FacialExpression.FRIENDLY, "I don't blame you!").also { stage = END_DIALOGUE }
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20 -> npcl(FacialExpression.HALF_GUILTY, "Well, not really. The Black Knights took all of my stuff before throwing me in here to rot!").also { stage = 0 }
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100 -> npcl(FacialExpression.HALF_THINKING, "Yes... I'm still plucking up the courage to run out past those Black Knights.").also { stage++ }
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101 -> playerl(FacialExpression.FRIENDLY, "Oh, go on. You can do it!").also { stage = END_DIALOGUE }
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}
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return true
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}
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override fun getIds(): IntArray {
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return intArrayOf(NPCs.VELRAK_THE_EXPLORER_798)
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}
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}
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+42
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package rs09.game.interaction.region.dungeons.taverley
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import api.ContentAPI
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import core.game.content.global.action.DoorActionHandler
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import org.rs09.consts.Items
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import org.rs09.consts.Scenery
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import rs09.game.interaction.InteractionListener
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class TaverleyDungeonListeners : InteractionListener() {
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val BD_GATE = Scenery.GATE_2623
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val JAIL_DOOR = Scenery.DOOR_31838
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override fun defineListeners() {
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on(BD_GATE, SCENERY, "open"){player, node ->
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if(!ContentAPI.inInventory(player, Items.DUSTY_KEY_1590)){
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ContentAPI.sendMessage(player, "This gate seems to be locked.")
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} else {
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DoorActionHandler.handleAutowalkDoor(player, node.asScenery())
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}
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return@on true
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}
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on(JAIL_DOOR, SCENERY, "open"){player, node ->
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when(player.location.y){
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9689 -> DoorActionHandler.handleAutowalkDoor(player, node.asScenery()) //inside the cell going out
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9690 -> { //outside the cell going in
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if(!ContentAPI.inInventory(player, Items.JAIL_KEY_1591)){
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ContentAPI.sendMessage(player, "This door is locked.")
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} else {
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DoorActionHandler.handleAutowalkDoor(player, node.asScenery())
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}
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}
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}
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return@on true
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}
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}
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}
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