Fixed issue with trees not being able to be health checked

This commit is contained in:
GregF
2025-02-01 12:56:18 +00:00
committed by Ryan
parent e34a81ec6c
commit 6a68cf9d7c
@@ -154,7 +154,8 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
PatchType.FRUIT_TREE_PATCH -> setVarbit(player, patch.varbit, plantable!!.value + plantable!!.stages + 20) PatchType.FRUIT_TREE_PATCH -> setVarbit(player, patch.varbit, plantable!!.value + plantable!!.stages + 20)
PatchType.BUSH_PATCH -> setVarbit(player, patch.varbit, 250 + (plantable!!.ordinal - Plantable.REDBERRY_SEED.ordinal)) PatchType.BUSH_PATCH -> setVarbit(player, patch.varbit, 250 + (plantable!!.ordinal - Plantable.REDBERRY_SEED.ordinal))
PatchType.CACTUS_PATCH -> setVarbit(player, patch.varbit, 31) PatchType.CACTUS_PATCH -> setVarbit(player, patch.varbit, 31)
else -> log(this::class.java, Log.WARN, "Invalid setting of isCheckHealth for patch type: " + patch.type.name) PatchType.TREE_PATCH -> setVarbit(player, patch.varbit, plantable!!.value + plantable!!.stages)
else -> log(this::class.java, Log.WARN, "Invalid setting of isCheckHealth for patch type: " + patch.type.name + "at" + patch.name)
} }
} else { } else {
when(patch.type){ when(patch.type){