Fixed charging orbs to check magic level instead of crafting
This commit is contained in:
@@ -313,7 +313,7 @@ class ModernListeners : SpellListener("modern"){
|
||||
create { _, amount ->
|
||||
var crafted = 0
|
||||
queueScript(player, 0) {
|
||||
if (!hasLevelDyn(player, Skills.CRAFTING, spell.level)) {
|
||||
if (!hasLevelDyn(player, Skills.MAGIC, spell.level)) {
|
||||
sendMessage(player, "You need a magic level of ${spell.level} to cast this spell.")
|
||||
return@queueScript stopExecuting(player)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user