Apply Fractals MR patches
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@@ -255,7 +255,7 @@ public final class BankingPlugin extends OptionHandler {
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stage = 14;
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break;
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case 14:
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interpreter.sendDialogues(id,FacialExpression.FRIENDLY,"Yes, Five million. These banks are very","to upkeep and maintain, but that is the final price","can't someone with your stature and wealth","afford such a trivial fee?");
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npcl(FacialExpression.FRIENDLY, "Yes, Five million. These banks are very expensive to upkeep and maintain, but that is the final price. Can't someone with your stature and wealth afford such a trivial fee?");
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stage = 15;
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break;
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case 15:
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@@ -285,10 +285,13 @@ public final class BankingPlugin extends OptionHandler {
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stage = 22;
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break;
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case 22:
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player.getInventory().remove(new Item(995,5000000));
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player.getGameAttributes().setAttribute("/save:UnlockedSecondaryBank",true);
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interpreter.sendDialogues(id,FacialExpression.FRIENDLY,"You're all set! Whenever you want to switch to","your second bank account just ask","a teller and we'll swap it over for","you");
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stage = 100;
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if(player.getInventory().remove(new Item(995,5000000))) {
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player.getGameAttributes().setAttribute("/save:UnlockedSecondaryBank",true);
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interpreter.sendDialogues(id,FacialExpression.FRIENDLY,"You're all set! Whenever you want to switch to","your second bank account just ask","a teller and we'll swap it over for","you");
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stage = 100;
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} else {
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end();
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}
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break;
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case 100:
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end();
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@@ -11,6 +11,7 @@ import core.game.node.entity.state.EntityState;
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import rs09.game.world.World;
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import core.game.world.update.flag.context.Graphics;
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import core.tools.RandomFunction;
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import org.rs09.consts.NPCs;
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/**
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* Represents a bolt effect.
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@@ -117,7 +118,7 @@ public enum BoltEffect {
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int victimPoints = (int) (state.getVictim().getSkills().getLifepoints() * 0.20);
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int playerPoints = (int) (state.getAttacker().getSkills().getLifepoints() * 0.10);
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int total = state.getEstimatedHit() + victimPoints;
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if (total >= 100 && state.getVictim().getId() == 8133) {
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if (total >= 100 && state.getVictim().getId() == NPCs.CORPOREAL_BEAST_8133) {
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total = 100;
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}
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state.setEstimatedHit(total);
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