Removed random events from Tutorial Island
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package content.region.misc.tutisland.handlers
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import core.api.*
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import core.game.world.map.zone.ZoneBorders
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import core.game.world.map.zone.ZoneRestriction
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class TutorialArea : MapArea {
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override fun defineAreaBorders() : Array<ZoneBorders> { return arrayOf(12079, 12080, 12335, 12336, 12436, 12592).map { ZoneBorders.forRegion(it) }.toTypedArray() }
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override fun getRestrictions() : Array<ZoneRestriction> { return arrayOf(ZoneRestriction.RANDOM_EVENTS) }
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}
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