Fixed summoning bug where pets could get stuck until relog
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@@ -1,5 +1,6 @@
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import content.global.skill.summoning.familiar.BurdenBeast
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import content.global.skill.summoning.familiar.FamiliarSpecial
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import core.api.sendMessage
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import core.game.interaction.InterfaceListener
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class SummoningTabListener : InterfaceListener {
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@@ -15,6 +16,10 @@ class SummoningTabListener : InterfaceListener {
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}
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67 -> {
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if (player.getFamiliarManager().hasFamiliar()) {
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if (player.familiarManager.familiar.isInvisible || !player.familiarManager.familiar.location.withinDistance(player.location)) {
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sendMessage(player, "Your familiar is too far away!")
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return@on true
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}
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if (!player.getFamiliarManager().getFamiliar().isBurdenBeast()) {
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player.getPacketDispatch().sendMessage("Your familiar is not a beast of burden.")
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return@on true
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@@ -561,7 +561,8 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
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//spamTimer = 50;
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return false;
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}
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setInvisible(getZoneMonitor().isRestricted(ZoneRestriction.FOLLOWERS) && !owner.getLocks().isLocked("enable_summoning"));
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setInvisible(owner.getZoneMonitor().isRestricted(ZoneRestriction.FOLLOWERS) && !owner.getLocks().isLocked("enable_summoning"));
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if (isInvisible()) return true;
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getProperties().setTeleportLocation(destination);
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if (!(this instanceof Pet)) {
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if(firstCall) {
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