random events are now unpredictably timed
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@@ -2,38 +2,45 @@ package rs09.game.content.ame
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import core.game.node.entity.player.Player
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import core.game.world.map.zone.ZoneRestriction
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import core.tools.RandomFunction
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import rs09.game.system.SystemLogger
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import rs09.game.world.GameWorld
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private const val DELAY_TICKS = 6000 //60 minutes
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private const val AVG_DELAY_TICKS = 6000 // 60 minutes
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private const val MIN_DELAY_TICKS = AVG_DELAY_TICKS / 2
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private const val MAX_DELAY_TICKS = MIN_DELAY_TICKS + AVG_DELAY_TICKS // window of 60 min centered on 60 min (30 to 90 min)
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class RandomEventManager(val player: Player) {
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var event: RandomEventNPC? = null
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var nextSpawn = 0
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fun tick(){
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if(player.isArtificial) return
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if(GameWorld.ticks > nextSpawn) fireEvent()
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fun tick() {
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if (player.isArtificial) return
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if (GameWorld.ticks > nextSpawn) fireEvent()
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}
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fun fireEvent(){
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if(player.zoneMonitor.isRestricted(ZoneRestriction.RANDOM_EVENTS)){
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fun fireEvent() {
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if (player.zoneMonitor.isRestricted(ZoneRestriction.RANDOM_EVENTS)) {
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nextSpawn = GameWorld.ticks + 3000
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return
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}
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val ame = RandomEvents.values().random()
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event = ame.npc.create(player,ame.loot,ame.type)
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if(event!!.spawnLocation == null){
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if (event!!.spawnLocation == null) {
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nextSpawn = GameWorld.ticks + 3000
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return
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}
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event!!.init()
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nextSpawn = GameWorld.ticks + DELAY_TICKS
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rollNextSpawn()
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SystemLogger.logRE("Fired ${event!!.name} for ${player.username}")
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}
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fun init(){
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if(player.isArtificial) return
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nextSpawn = GameWorld.ticks + DELAY_TICKS
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fun init() {
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if (player.isArtificial) return
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rollNextSpawn()
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SystemLogger.logRE("Initialized REManager for ${player.username}")
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}
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private fun rollNextSpawn() {
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nextSpawn = GameWorld.ticks + RandomFunction.random(MIN_DELAY_TICKS, MAX_DELAY_TICKS)
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}
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}
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