Fixed skull visually persisting on death
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@@ -19,6 +19,11 @@ class Skulled : PersistTimer (1, "skulled", flags = arrayOf(TimerFlag.ClearOnDea
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return false
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}
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override fun onRemoval (entity: Entity) {
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if (entity !is Player) return
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entity.skullManager.reset()
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}
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override fun getTimer (vararg args: Any) : RSTimer {
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val t = Skulled()
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t.runInterval = args.getOrNull(0) as? Int ?: 500
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