Abyss obstacle success rate is now 100% at level 99 (instead of 99%)
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@@ -265,8 +265,7 @@ class AbyssPlugin : InteractionListener {
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override fun pulse(): Boolean {
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when (count++) {
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1 -> sendMessage(player, messages[0])
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3 -> return if (RandomFunction.random(100) < getStatLevel(player,skill)
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) {
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3 -> return if (RandomFunction.random(100) < getStatLevel(player,skill)+1) {
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sendMessage(player, colorize("%G${messages[1]}"))
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if(varbitVal != null) { setVarbit(player, 625, varbitVal) }
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false
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