Fixed a bug that resulted in infinite death if more than one entity died in the same tick
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@@ -156,7 +156,7 @@ public final class DeathTask extends NodeTask {
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if (killer == null) {
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killer = entity;
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}
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Pulse pulse = SINGLETON.schedule(entity, killer);
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Pulse pulse = new DeathTask().schedule(entity, killer);
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entity.getPulseManager().run(pulse, PulseType.STRONG);
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}
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}
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@@ -179,4 +179,4 @@ public final class DeathTask extends NodeTask {
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return SINGLETON;
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}
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}
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}
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