Fix bone -> altar exploit
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+2
-1
@@ -1,6 +1,7 @@
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package core.game.node.entity.skill.construction.decoration.chapel;
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import api.ContentAPI;
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import core.cache.def.impl.SceneryDefinition;
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import core.game.content.global.Bones;
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import core.game.node.entity.skill.Skills;
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@@ -86,7 +87,7 @@ public class BoneOfferPlugin extends UseWithHandler {
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return;
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}
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final Location start = player.getLocation();
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GameWorld.getPulser().submit(new Pulse(1) {
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ContentAPI.submitIndividualPulse(player, new Pulse(1) {
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int counter = 0;
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@Override
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