Chinchompa long fuse now properly splits ranged/defense XP
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+1
-1
@@ -93,7 +93,7 @@ public final class ChinchompaSwingHandler extends RangeSwingHandler {
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}
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}
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}
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}
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entity.getSkills().addExperience(Skills.HITPOINTS, hit * 1.33, true);
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entity.getSkills().addExperience(Skills.HITPOINTS, hit * 1.33, true);
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if (entity.getProperties().getAttackStyle().getStyle() == WeaponInterface.STYLE_DEFENSIVE) {
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if (entity.getProperties().getAttackStyle().getStyle() == WeaponInterface.STYLE_LONG_RANGE) {
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entity.getSkills().addExperience(Skills.RANGE, hit * 2, true);
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entity.getSkills().addExperience(Skills.RANGE, hit * 2, true);
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entity.getSkills().addExperience(Skills.DEFENCE, hit * 2, true);
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entity.getSkills().addExperience(Skills.DEFENCE, hit * 2, true);
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} else {
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} else {
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