Chinchompa long fuse now properly splits ranged/defense XP
This commit is contained in:
+1
-1
@@ -93,7 +93,7 @@ public final class ChinchompaSwingHandler extends RangeSwingHandler {
|
||||
}
|
||||
}
|
||||
entity.getSkills().addExperience(Skills.HITPOINTS, hit * 1.33, true);
|
||||
if (entity.getProperties().getAttackStyle().getStyle() == WeaponInterface.STYLE_DEFENSIVE) {
|
||||
if (entity.getProperties().getAttackStyle().getStyle() == WeaponInterface.STYLE_LONG_RANGE) {
|
||||
entity.getSkills().addExperience(Skills.RANGE, hit * 2, true);
|
||||
entity.getSkills().addExperience(Skills.DEFENCE, hit * 2, true);
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user