Implemented summoning skillcape perk
Pet Mastery: With your mastery of summoning familiars you have also learned the ability to teach pets to fend for themselves - they no longer rely on you for food. While the summoning cape is equipped your pet's hunger no longer increases (applies to all pets).
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@@ -77,6 +77,7 @@ enum class SkillcapePerks(val attribute: String, val effect: ((Player) -> Unit)?
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}),
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HASTY_COOKING("cape_perks:hasty-cooking"),
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SMOOTH_HANDS("cape_perks:smooth-hands"),
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PET_MASTERY("cape_perks.pet-mastery"),
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NONE("cape_perks:none")
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;
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@@ -111,7 +112,7 @@ enum class SkillcapePerks(val attribute: String, val effect: ((Player) -> Unit)?
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Skillcape.WOODCUTTING -> NEST_HUNTER
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Skillcape.FARMING -> SEED_ATTRACTION
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Skillcape.HUNTING -> NONE
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Skillcape.SUMMONING -> NONE
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Skillcape.SUMMONING -> PET_MASTERY
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else -> NONE
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}
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}
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@@ -1,5 +1,6 @@
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package content.global.skill.summoning.pet;
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import content.global.skill.skillcapeperks.SkillcapePerks;
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import content.global.skill.summoning.familiar.Familiar;
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import content.global.skill.summoning.familiar.FamiliarSpecial;
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import core.game.node.entity.player.Player;
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@@ -59,7 +60,11 @@ public final class Pet extends Familiar {
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public void handleTickActions() {
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final PetDetails petDetails = details;
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if (getPet().getFood().length > 0) {
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petDetails.updateHunger(petDetails.getStage() == 0 ? 0.025 : 0.018);
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if(SkillcapePerks.isActive(SkillcapePerks.PET_MASTERY, owner)) {
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petDetails.updateHunger(0);
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} else {
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petDetails.updateHunger(petDetails.getStage() == 0 ? 0.025 : 0.018);
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}
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}
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double hunger = petDetails.getHunger();
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if (hunger >= 75.0 && hunger <= 90.0 && hunger % 5 == 0) {
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