Fixed NPCs pathing around safespots when standing adjacent to the safespot
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@@ -468,7 +468,7 @@ class CombatPulse(
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}
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init {
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movement = object : MovementPulse(entity, null, DestinationFlag.ENTITY) {
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movement = object : MovementPulse(entity, null) {
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override fun pulse(): Boolean {
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return false
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}
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