Corrected high alch delay from 3 ticks to 5 ticks
Made high alch correctly interrupt any actions other than movement
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@@ -5,6 +5,7 @@ import api.events.TeleportEvent
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import api.getAttribute
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import core.game.content.activity.mta.impl.GraveyardZone
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import core.game.content.global.Bones
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import core.game.interaction.MovementPulse
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import core.game.node.entity.Entity
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import core.game.node.entity.impl.Animator.Priority
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import core.game.node.entity.impl.Projectile
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@@ -226,7 +227,9 @@ class ModernListeners : SpellListener("modern"){
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return
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}
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player.lock(3)
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if (player.pulseManager.current !is MovementPulse) {
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player.pulseManager.clear()
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}
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if(player.inventory.remove(Item(item.id,1))) {
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removeRunes(player)
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@@ -243,7 +246,7 @@ class ModernListeners : SpellListener("modern"){
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addXP(player,if(high) 65.0 else 31.0)
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showMagicTab(player)
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setDelay(player,false)
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setDelay(player,5)
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}
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}
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@@ -1,5 +1,6 @@
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package rs09.game.node.entity.skill.magic
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import api.setAttribute
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import core.cache.def.impl.ItemDefinition
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import core.game.node.Node
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import core.game.node.entity.player.Player
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@@ -79,10 +80,14 @@ abstract class SpellListener(val bookName: String) : Listener {
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}
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}
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fun setDelay(player: Player,isTeleport: Boolean = false){
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fun setDelay(player: Player, isTeleport: Boolean = false){
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if(!isTeleport) player.setAttribute("magic-delay",GameWorld.ticks + 3) else player.setAttribute("magic-delay",GameWorld.ticks + 5)
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}
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fun setDelay(player: Player, delay: Int) {
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setAttribute(player, "magic-delay", GameWorld.ticks + delay)
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}
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fun interrupt(player: Player){
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player.pulseManager.clear()
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}
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