Quick preemptive bugfix

This commit is contained in:
ceikry
2021-07-31 20:04:28 -05:00
parent bf225116a8
commit eb84efda79
@@ -18,7 +18,7 @@ object SlayerEquipmentFlags {
@JvmStatic
fun updateFlags(player: Player){
var flags = 0
if(SkillcapePerks.isActive(SkillcapePerks.TRICKS_OF_THE_TRADE,player) && ContentAPI.getAttribute(player, "cape_perks:tott:helmet-stored", false)) flags = 0x2F
if(SkillcapePerks.isActive(SkillcapePerks.TRICKS_OF_THE_TRADE,player) && ContentAPI.getAttribute(player, "cape_perks:tott:helmet-stored", false)) flags = 0x3F
else if(hasItem(player, Items.SLAYER_HELMET_13263)) flags = 0x1F
else if(hasItem(player, Items.NOSE_PEG_4168)) flags = 1
else if(hasItem(player, Items.EARMUFFS_4166)) flags = flags or (1 shl 1)
@@ -68,7 +68,7 @@ object SlayerEquipmentFlags {
@JvmStatic
fun getDamAccBonus(player: Player): Double {
val isCape = player.slayer.equipmentFlags == 0x2F
val isCape = player.slayer.equipmentFlags == 0x3F
val hasMask = hasBlackMask(player)
return if(isCape) 1.075