Can now catch implings with use of a hunter potion
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@@ -136,7 +136,7 @@ public class BNetNode {
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* @return {@code} True if so.
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* @return {@code} True if so.
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*/
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*/
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public boolean isBareHand(Player player) {
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public boolean isBareHand(Player player) {
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return !hasNet(player) && player.getSkills().getStaticLevel(Skills.HUNTER) >= getBareHandLevel() && player.getSkills().getStaticLevel(Skills.AGILITY) >= getAgilityLevel();
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return !hasNet(player) && player.getSkills().getLevel(Skills.HUNTER) >= getBareHandLevel() && player.getSkills().getLevel(Skills.AGILITY) >= getAgilityLevel();
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}
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}
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/**
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/**
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@@ -69,7 +69,7 @@ public final class BNetPulse extends SkillPulse<NPC> {
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@Override
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@Override
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public boolean checkRequirements() {
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public boolean checkRequirements() {
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if (player.getHunterManager().getStaticLevel() < type.getLevel()) {
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if (player.getSkills().getLevel(Skills.HUNTER) < type.getLevel()) {
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player.sendMessage("You need a Hunter level of at least " + type.getLevel() + " in order to do that.");
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player.sendMessage("You need a Hunter level of at least " + type.getLevel() + " in order to do that.");
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return false;
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return false;
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}
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}
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