Polished up slayer tower bloodveld implementation

This commit is contained in:
Bishop
2026-01-22 13:03:52 +00:00
committed by Ryan
parent d8998b6d7d
commit ee694b36b7
2 changed files with 5 additions and 1 deletions
+1 -1
View File
@@ -16908,7 +16908,7 @@
"lifepoints": "120",
"strength_level": "45",
"id": "1618",
"aggressive": "true",
"aggressive": "false",
"clue_level": "2",
"range_level": "1",
"attack_level": "75"
@@ -39,6 +39,8 @@ public final class SlayerTowerPlugin extends OptionHandler {
SceneryDefinition.forId(4490).getHandlers().put("option:open", this);
SceneryDefinition.forId(4487).getHandlers().put("option:open", this);
SceneryDefinition.forId(4492).getHandlers().put("option:close", this);
SceneryDefinition.forId(10527).getHandlers().put("option:open", this);
SceneryDefinition.forId(10529).getHandlers().put("option:open", this);
return this;
}
@@ -47,6 +49,8 @@ public final class SlayerTowerPlugin extends OptionHandler {
switch (node.getId()) {
case 4490:
case 4487:
case 10527:
case 10529:
DoorActionHandler.handleAutowalkDoor(player, (Scenery) node);
switchStatue();
return true;