Polished up slayer tower bloodveld implementation
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@@ -16908,7 +16908,7 @@
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"lifepoints": "120",
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"lifepoints": "120",
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"strength_level": "45",
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"strength_level": "45",
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"id": "1618",
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"id": "1618",
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"aggressive": "true",
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"aggressive": "false",
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"clue_level": "2",
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"clue_level": "2",
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"range_level": "1",
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"range_level": "1",
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"attack_level": "75"
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"attack_level": "75"
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@@ -39,6 +39,8 @@ public final class SlayerTowerPlugin extends OptionHandler {
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SceneryDefinition.forId(4490).getHandlers().put("option:open", this);
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SceneryDefinition.forId(4490).getHandlers().put("option:open", this);
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SceneryDefinition.forId(4487).getHandlers().put("option:open", this);
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SceneryDefinition.forId(4487).getHandlers().put("option:open", this);
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SceneryDefinition.forId(4492).getHandlers().put("option:close", this);
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SceneryDefinition.forId(4492).getHandlers().put("option:close", this);
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SceneryDefinition.forId(10527).getHandlers().put("option:open", this);
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SceneryDefinition.forId(10529).getHandlers().put("option:open", this);
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return this;
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return this;
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}
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}
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@@ -47,6 +49,8 @@ public final class SlayerTowerPlugin extends OptionHandler {
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switch (node.getId()) {
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switch (node.getId()) {
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case 4490:
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case 4490:
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case 4487:
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case 4487:
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case 10527:
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case 10529:
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DoorActionHandler.handleAutowalkDoor(player, (Scenery) node);
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DoorActionHandler.handleAutowalkDoor(player, (Scenery) node);
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switchStatue();
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switchStatue();
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return true;
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return true;
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