Corrected RPDT employee inauthenticities

This commit is contained in:
Trident101
2023-09-04 01:30:21 +00:00
committed by Ryan
parent 1ab6773910
commit fa45bcfe70
2 changed files with 6 additions and 6 deletions
@@ -58,9 +58,9 @@ class CrompertyDialogue(player: Player? = null) : core.game.dialogue.DialoguePlu
15 -> npcl(core.game.dialogue.FacialExpression.THINKING,"Well...Hmm. I would guess somewhere between here and the Wizards' Tower in Misthalin.").also { stage++ }
16 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"All I know is that it hasn't got there yet as the wizards there would have contacted me.").also { stage++ }
17 -> npcl(core.game.dialogue.FacialExpression.THINKING,"I'm using the GPDT for delivery. They assured me it would be delivered promptly.").also { stage++ }
18 -> playerl(core.game.dialogue.FacialExpression.ASKING,"Who are the GPDT?").also { stage++ }
19 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"The Gielinor Parcel Delivery Team. They come very highly recommended.").also { stage++ }
17 -> npcl(core.game.dialogue.FacialExpression.THINKING,"I'm using the RPDT for delivery. They assured me it would be delivered promptly.").also { stage++ }
18 -> playerl(core.game.dialogue.FacialExpression.ASKING,"Who are the RPDT?").also { stage++ }
19 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"The Runescape Parcel Delivery Team. They come very highly recommended.").also { stage++ }
20 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"Their motto is: \"We aim to deliver your stuff at some point after you have paid us!\"").also { stage = 1000 }
25 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"By all means! I'm afraid I can't give you any specifics as to where you will come out however. Presumably wherever the other block is located.").also { stage++ }
@@ -7,9 +7,9 @@ import core.plugin.Initializable
import org.rs09.consts.NPCs
@Initializable
class GPDTEmployeeDialogue(player: Player? = null) : DialoguePlugin(player) {
class RPDTEmployeeDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun open(vararg args: Any?): Boolean {
npcl(FacialExpression.HAPPY,"Welcome to G.P.D.T.!")
npcl(FacialExpression.HAPPY,"Welcome to R.P.D.T.!")
stage = if(player.questRepository.getStage("Tribal Totem") == 20){
5
}else 0
@@ -32,7 +32,7 @@ class GPDTEmployeeDialogue(player: Player? = null) : DialoguePlugin(player) {
}
override fun newInstance(player: Player?): DialoguePlugin {
return GPDTEmployeeDialogue(player)
return RPDTEmployeeDialogue(player)
}
override fun getIds(): IntArray {