Corrected RPDT employee inauthenticities
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@@ -58,9 +58,9 @@ class CrompertyDialogue(player: Player? = null) : core.game.dialogue.DialoguePlu
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15 -> npcl(core.game.dialogue.FacialExpression.THINKING,"Well...Hmm. I would guess somewhere between here and the Wizards' Tower in Misthalin.").also { stage++ }
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15 -> npcl(core.game.dialogue.FacialExpression.THINKING,"Well...Hmm. I would guess somewhere between here and the Wizards' Tower in Misthalin.").also { stage++ }
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16 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"All I know is that it hasn't got there yet as the wizards there would have contacted me.").also { stage++ }
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16 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"All I know is that it hasn't got there yet as the wizards there would have contacted me.").also { stage++ }
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17 -> npcl(core.game.dialogue.FacialExpression.THINKING,"I'm using the GPDT for delivery. They assured me it would be delivered promptly.").also { stage++ }
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17 -> npcl(core.game.dialogue.FacialExpression.THINKING,"I'm using the RPDT for delivery. They assured me it would be delivered promptly.").also { stage++ }
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18 -> playerl(core.game.dialogue.FacialExpression.ASKING,"Who are the GPDT?").also { stage++ }
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18 -> playerl(core.game.dialogue.FacialExpression.ASKING,"Who are the RPDT?").also { stage++ }
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19 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"The Gielinor Parcel Delivery Team. They come very highly recommended.").also { stage++ }
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19 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"The Runescape Parcel Delivery Team. They come very highly recommended.").also { stage++ }
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20 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"Their motto is: \"We aim to deliver your stuff at some point after you have paid us!\"").also { stage = 1000 }
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20 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"Their motto is: \"We aim to deliver your stuff at some point after you have paid us!\"").also { stage = 1000 }
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25 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"By all means! I'm afraid I can't give you any specifics as to where you will come out however. Presumably wherever the other block is located.").also { stage++ }
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25 -> npcl(core.game.dialogue.FacialExpression.HAPPY,"By all means! I'm afraid I can't give you any specifics as to where you will come out however. Presumably wherever the other block is located.").also { stage++ }
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+3
-3
@@ -7,9 +7,9 @@ import core.plugin.Initializable
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import org.rs09.consts.NPCs
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import org.rs09.consts.NPCs
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@Initializable
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@Initializable
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class GPDTEmployeeDialogue(player: Player? = null) : DialoguePlugin(player) {
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class RPDTEmployeeDialogue(player: Player? = null) : DialoguePlugin(player) {
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override fun open(vararg args: Any?): Boolean {
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override fun open(vararg args: Any?): Boolean {
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npcl(FacialExpression.HAPPY,"Welcome to G.P.D.T.!")
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npcl(FacialExpression.HAPPY,"Welcome to R.P.D.T.!")
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stage = if(player.questRepository.getStage("Tribal Totem") == 20){
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stage = if(player.questRepository.getStage("Tribal Totem") == 20){
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5
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5
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}else 0
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}else 0
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@@ -32,7 +32,7 @@ class GPDTEmployeeDialogue(player: Player? = null) : DialoguePlugin(player) {
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}
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}
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override fun newInstance(player: Player?): DialoguePlugin {
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override fun newInstance(player: Player?): DialoguePlugin {
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return GPDTEmployeeDialogue(player)
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return RPDTEmployeeDialogue(player)
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}
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}
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override fun getIds(): IntArray {
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override fun getIds(): IntArray {
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