Fixed quest journal typos in Prince Ali Rescue
This commit is contained in:
+19
-19
@@ -64,16 +64,16 @@ public class PrinceAliRescue extends Quest {
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break;
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break;
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case 10:
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case 10:
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, BLUE + "I should go and speak to " + RED + "Osman " + BLUE + "for details on the quest.", 6+ 7);
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line(player, BLUE + "I should go and speak to " + RED + "Osman " + BLUE + "for details on the quest.", 6+ 7);
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break;
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break;
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case 20:
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case 20:
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, RED + "Prince Ali " + BLUE + "has been " + RED + "kidnapped " + BLUE + "but luckily the spy " + RED + "Leela " + BLUE + "has", 7+ 7);
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line(player, RED + "Prince Ali " + BLUE + "has been " + RED + "kidnapped " + BLUE + "but luckily the spy " + RED + "Leela " + BLUE + "has", 7+ 7);
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line(player, BLUE + "found he is being held near " + RED + "Draynor village. " + BLUE + "I will need to", 8+ 7);
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line(player, BLUE + "found he is being held near " + RED + "draynor village. " + BLUE + "I will need to", 8+ 7); //authentic typo on the 'draynor village' capitialization
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line(player, RED + "disguise " + BLUE + "the " + RED + "Price " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7);
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line(player, RED + "disguise " + BLUE + "the " + RED + "Prince " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7);
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line(player, BLUE + "their " + RED + "clutches.", 10+ 7);
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line(player, BLUE + "their " + RED + "clutches.", 10+ 7);
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line(player, BLUE + "To do this I should:-", 11+ 7);
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line(player, BLUE + "To do this I should:-", 11+ 7);
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line(player, BLUE + "Talk to " + RED + "Leela " + BLUE + "near " + RED + "Draynor Village " + BLUE + "for advice.", 12+ 7);
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line(player, BLUE + "Talk to " + RED + "Leela " + BLUE + "near " + RED + "Draynor Village " + BLUE + "for advice.", 12+ 7);
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@@ -85,10 +85,10 @@ public class PrinceAliRescue extends Quest {
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break;
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break;
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case 30:
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case 30:
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<Str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<Str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, RED + "Prince Ali " + BLUE + "has been " + RED + "kidnapped " + BLUE + "but luckily the spy " + RED + "Leela " + BLUE + "has", 7+ 7);
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line(player, RED + "Prince Ali " + BLUE + "has been " + RED + "kidnapped " + BLUE + "but luckily the spy " + RED + "Leela " + BLUE + "has", 7+ 7);
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line(player, BLUE + "found he is being held near " + RED + "Draynor village. " + BLUE + "I will need to", 8+ 7);
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line(player, BLUE + "found he is being held near " + RED + "Draynor Village. " + BLUE + "I will need to", 8+ 7);
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line(player, RED + "disguise " + BLUE + "the " + RED + "Prince " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7);
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line(player, RED + "disguise " + BLUE + "the " + RED + "Prince " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7);
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line(player, BLUE + "their " + RED + "clutches.", 10+ 7);
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line(player, BLUE + "their " + RED + "clutches.", 10+ 7);
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line(player, BLUE + "To do this I should:-", 11+ 7);
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line(player, BLUE + "To do this I should:-", 11+ 7);
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@@ -97,15 +97,15 @@ public class PrinceAliRescue extends Quest {
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line(player, hasItem(player, ROPE) ? "<str>I have some rope with me." : BLUE + "Get some " + RED + "rope " + BLUE + "to tie up the Princes' " + RED + "kidnapper.", 14+ 7);
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line(player, hasItem(player, ROPE) ? "<str>I have some rope with me." : BLUE + "Get some " + RED + "rope " + BLUE + "to tie up the Princes' " + RED + "kidnapper.", 14+ 7);
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line(player, hasItem(player, PASTE) ? "<str>I have some skin paste suitable for disguise with me." : BLUE + "Get something to " + RED + "colour " + BLUE + "the " + RED + "Princes' skin " + BLUE + "as a " + RED + "disguise.", 15+ 7);
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line(player, hasItem(player, PASTE) ? "<str>I have some skin paste suitable for disguise with me." : BLUE + "Get something to " + RED + "colour " + BLUE + "the " + RED + "Princes' skin " + BLUE + "as a " + RED + "disguise.", 15+ 7);
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line(player, hasItem(player, SKIRT) ? "<str>I have a skirt suitable for a disguise with me." : BLUE + "Get a " + RED + "skirt " + BLUE + "similar to his " + RED + "kidnapper " + BLUE + "as " + RED + "disguise.", 16+ 7);
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line(player, hasItem(player, SKIRT) ? "<str>I have a skirt suitable for a disguise with me." : BLUE + "Get a " + RED + "skirt " + BLUE + "similar to his " + RED + "kidnapper " + BLUE + "as " + RED + "disguise.", 16+ 7);
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line(player, hasItem(player, YELLOW_WIG) ? "<str>I have a wig suitable for disguise with me." : BLUE + "Get a " + RED + "Wig " + BLUE + "to " + RED + "help disguise" + BLUE + "the " + RED + "prince.", 17+ 7);
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line(player, hasItem(player, YELLOW_WIG) ? "<str>I have a wig suitable for disguise with me." : BLUE + "Get a " + RED + "Wig " + BLUE + "to " + RED + "help disguise " + BLUE + "the " + RED + "prince.", 17+ 7);
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break;
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break;
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case 40:
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case 40:
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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if (player.getAttribute("guard-drunk", false)) {
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if (player.getAttribute("guard-drunk", false)) {
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line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
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line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
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line(player, "<str>found he is being held near Draynor village. I will need to", 8+ 7);
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line(player, "<str>found he is being held near Draynor Village. I will need to", 8+ 7);
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line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
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line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
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line(player, "<str>their clutches.", 10+ 7);
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line(player, "<str>their clutches.", 10+ 7);
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line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
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line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
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@@ -116,32 +116,32 @@ public class PrinceAliRescue extends Quest {
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} else {
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} else {
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line(player, BLUE + "Do something to prevent " + RED + "Joe the Guard " + BLUE + "seeing the", 7+ 7);
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line(player, BLUE + "Do something to prevent " + RED + "Joe the Guard " + BLUE + "seeing the", 7+ 7);
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line(player, BLUE + "escape.", 8+ 7);
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line(player, BLUE + "escape.", 8+ 7);
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line(player, BLUE + "Use the " + RED + "Skin potion" + BLUE + ", " + RED + "Pink Skirt" + BLUE + "," + RED + "Rope" + BLUE + "," + RED + "Blonde Wig " + BLUE + "and " + RED + "Cell", 9+ 7);
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line(player, BLUE + "Use the " + RED + "Skin Potion" + BLUE + ", " + RED + "Pink Skirt" + BLUE + ", " + RED + "Rope" + BLUE + ", " + RED + "Blonde Wig " + BLUE + "and " + RED + "Cell", 9+ 7);
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line(player, RED + "Key" + BLUE + " to free " + RED + "Prince Ali " + BLUE + "from his cell somehow.", 10+ 7);
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line(player, RED + "Key" + BLUE + " to free " + RED + "Prince Ali " + BLUE + "from his cell somehow.", 10+ 7);
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}
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}
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break;
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break;
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case 50:
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case 50:
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
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line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
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line(player, "<str>found he is being held near Draynor village. I will need to", 8+ 7);
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line(player, "<str>found he is being held near Draynor Village. I will need to", 8+ 7);
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line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
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line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
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line(player, "<str>their clutches.", 10+ 7);
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line(player, "<str>their clutches.", 10+ 7);
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line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
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line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
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line(player, "<str>to, by getting him drunk.", 11+ 7);
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line(player, "<str>to, by getting him drunk.", 11+ 7);
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line(player, "<str>With the guard disposed of, I used my rope to tie up Lady", 11+ 7);
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line(player, "<str>With the guard disposed of, I used my rope to tie up Lady", 11+ 7);
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line(player, "<str>Keli in a cupboard, so I could disguise the Prince.", 12+ 7);
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line(player, "<str>Keli in a cupboard, so I could disguise the Prince.", 12+ 7);
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line(player, BLUE + "I need to " + RED + "Unlock the cell door " + BLUE + "and then give the Prince the", 13+ 7);
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line(player, BLUE + "I need to " + RED + "unlock the cell door " + BLUE + "and then give the Prince the", 13+ 7);
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line(player, RED + "Pink Skirt" + BLUE + ", the " + RED + "Skin paste " + BLUE + "and the " + RED + "Blonde Swig " + BLUE + "so that the", 14+ 7);
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line(player, RED + "Pink Skirt" + BLUE + ", the " + RED + "Skin Paste " + BLUE + "and the " + RED + "Blonde Wig " + BLUE + "so that they", 14+ 7);
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line(player, BLUE + "can safely " + RED + "escape " + BLUE + "disguised as " + RED + "Lady Keli.", 15+ 7);
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line(player, BLUE + "can safely " + RED + "escape " + BLUE + "disguised as " + RED + "Lady Keli.", 15+ 7);
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break;
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break;
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case 60:
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case 60:
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
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line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
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line(player, "<str>found he is being held near Draynor village. I will need to", 8+ 7);
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line(player, "<str>found he is being held near Draynor Village. I will need to", 8+ 7);
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line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
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line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
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line(player, "<str>their clutches.", 10+ 7);
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line(player, "<str>their clutches.", 10+ 7);
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line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
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line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
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@@ -155,10 +155,10 @@ public class PrinceAliRescue extends Quest {
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break;
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break;
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case 100:
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case 100:
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
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line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
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line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
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line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
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line(player, "<str>found he is being held near Draynor village. I will need to", 8+ 7);
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line(player, "<str>found he is being held near Draynor Village. I will need to", 8+ 7);
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line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
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line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
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line(player, "<str>their clutches.", 10+ 7);
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line(player, "<str>their clutches.", 10+ 7);
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line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
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line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
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@@ -170,7 +170,7 @@ public class PrinceAliRescue extends Quest {
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line(player, "<str>freedom with Leela after unlocking his cell door.", 15+ 7);
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line(player, "<str>freedom with Leela after unlocking his cell door.", 15+ 7);
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line(player, "<str>Hassan the chancellor rewarded me for all of my help.", 16+ 7);
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line(player, "<str>Hassan the chancellor rewarded me for all of my help.", 16+ 7);
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line(player, "<str>I am now a friend of Al-Kharid and may pass through the", 17+ 7);
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line(player, "<str>I am now a friend of Al-Kharid and may pass through the", 17+ 7);
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line(player, "<str>gate leading between Lumbridge and Al-Kharid for free", 18+ 7);
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line(player, "<str>gate leading between Lumbridge and Al-Kharid for free.", 18+ 7);
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line(player, "<col=FF0000>QUEST COMPLETE!", 19+ 7);
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line(player, "<col=FF0000>QUEST COMPLETE!", 19+ 7);
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break;
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break;
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}
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}
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