Fixed quest journal typos in Prince Ali Rescue

This commit is contained in:
Beck
2026-05-30 14:39:49 +00:00
committed by Ryan
parent bc6fd94f46
commit fc031be6ff
@@ -64,16 +64,16 @@ public class PrinceAliRescue extends Quest {
break;
case 10:
line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
line(player, BLUE + "I should go and speak to " + RED + "Osman " + BLUE + "for details on the quest.", 6+ 7);
break;
case 20:
line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
line(player, RED + "Prince Ali " + BLUE + "has been " + RED + "kidnapped " + BLUE + "but luckily the spy " + RED + "Leela " + BLUE + "has", 7+ 7);
line(player, BLUE + "found he is being held near " + RED + "Draynor village. " + BLUE + "I will need to", 8+ 7);
line(player, RED + "disguise " + BLUE + "the " + RED + "Price " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7);
line(player, BLUE + "found he is being held near " + RED + "draynor village. " + BLUE + "I will need to", 8+ 7); //authentic typo on the 'draynor village' capitialization
line(player, RED + "disguise " + BLUE + "the " + RED + "Prince " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7);
line(player, BLUE + "their " + RED + "clutches.", 10+ 7);
line(player, BLUE + "To do this I should:-", 11+ 7);
line(player, BLUE + "Talk to " + RED + "Leela " + BLUE + "near " + RED + "Draynor Village " + BLUE + "for advice.", 12+ 7);
@@ -85,10 +85,10 @@ public class PrinceAliRescue extends Quest {
break;
case 30:
line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<Str>I should go and speak to Osman for details on the quest.", 6+ 7);
line(player, RED + "Prince Ali " + BLUE + "has been " + RED + "kidnapped " + BLUE + "but luckily the spy " + RED + "Leela " + BLUE + "has", 7+ 7);
line(player, BLUE + "found he is being held near " + RED + "Draynor village. " + BLUE + "I will need to", 8+ 7);
line(player, BLUE + "found he is being held near " + RED + "Draynor Village. " + BLUE + "I will need to", 8+ 7);
line(player, RED + "disguise " + BLUE + "the " + RED + "Prince " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7);
line(player, BLUE + "their " + RED + "clutches.", 10+ 7);
line(player, BLUE + "To do this I should:-", 11+ 7);
@@ -101,11 +101,11 @@ public class PrinceAliRescue extends Quest {
break;
case 40:
line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
if (player.getAttribute("guard-drunk", false)) {
line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
line(player, "<str>found he is being held near Draynor village. I will need to", 8+ 7);
line(player, "<str>found he is being held near Draynor Village. I will need to", 8+ 7);
line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
line(player, "<str>their clutches.", 10+ 7);
line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
@@ -116,32 +116,32 @@ public class PrinceAliRescue extends Quest {
} else {
line(player, BLUE + "Do something to prevent " + RED + "Joe the Guard " + BLUE + "seeing the", 7+ 7);
line(player, BLUE + "escape.", 8+ 7);
line(player, BLUE + "Use the " + RED + "Skin potion" + BLUE + ", " + RED + "Pink Skirt" + BLUE + "," + RED + "Rope" + BLUE + "," + RED + "Blonde Wig " + BLUE + "and " + RED + "Cell", 9+ 7);
line(player, BLUE + "Use the " + RED + "Skin Potion" + BLUE + ", " + RED + "Pink Skirt" + BLUE + ", " + RED + "Rope" + BLUE + ", " + RED + "Blonde Wig " + BLUE + "and " + RED + "Cell", 9+ 7);
line(player, RED + "Key" + BLUE + " to free " + RED + "Prince Ali " + BLUE + "from his cell somehow.", 10+ 7);
}
break;
case 50:
line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
line(player, "<str>found he is being held near Draynor village. I will need to", 8+ 7);
line(player, "<str>found he is being held near Draynor Village. I will need to", 8+ 7);
line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
line(player, "<str>their clutches.", 10+ 7);
line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
line(player, "<str>to, by getting him drunk.", 11+ 7);
line(player, "<str>With the guard disposed of, I used my rope to tie up Lady", 11+ 7);
line(player, "<str>Keli in a cupboard, so I could disguise the Prince.", 12+ 7);
line(player, BLUE + "I need to " + RED + "Unlock the cell door " + BLUE + "and then give the Prince the", 13+ 7);
line(player, RED + "Pink Skirt" + BLUE + ", the " + RED + "Skin paste " + BLUE + "and the " + RED + "Blonde Swig " + BLUE + "so that the", 14+ 7);
line(player, BLUE + "I need to " + RED + "unlock the cell door " + BLUE + "and then give the Prince the", 13+ 7);
line(player, RED + "Pink Skirt" + BLUE + ", the " + RED + "Skin Paste " + BLUE + "and the " + RED + "Blonde Wig " + BLUE + "so that they", 14+ 7);
line(player, BLUE + "can safely " + RED + "escape " + BLUE + "disguised as " + RED + "Lady Keli.", 15+ 7);
break;
case 60:
line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
line(player, "<str>found he is being held near Draynor village. I will need to", 8+ 7);
line(player, "<str>found he is being held near Draynor Village. I will need to", 8+ 7);
line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
line(player, "<str>their clutches.", 10+ 7);
line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
@@ -155,10 +155,10 @@ public class PrinceAliRescue extends Quest {
break;
case 100:
line(player, "<str>I started this quest by speaking to Hassan in Al-Kharid", 4+ 7);
line(player, "<str>Palace. he told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>Palace. He told me I should speak to Osman the spymaster.", 5+ 7);
line(player, "<str>I should go and speak to Osman for details on the quest.", 6+ 7);
line(player, "<str>Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7);
line(player, "<str>found he is being held near Draynor village. I will need to", 8+ 7);
line(player, "<str>found he is being held near Draynor Village. I will need to", 8+ 7);
line(player, "<str>disguise the Prince and tie up his captor to free him from", 9+ 7);
line(player, "<str>their clutches.", 10+ 7);
line(player, "<str>I also had to prevent the Guard from seeing that I was up", 10+ 7);
@@ -170,7 +170,7 @@ public class PrinceAliRescue extends Quest {
line(player, "<str>freedom with Leela after unlocking his cell door.", 15+ 7);
line(player, "<str>Hassan the chancellor rewarded me for all of my help.", 16+ 7);
line(player, "<str>I am now a friend of Al-Kharid and may pass through the", 17+ 7);
line(player, "<str>gate leading between Lumbridge and Al-Kharid for free", 18+ 7);
line(player, "<str>gate leading between Lumbridge and Al-Kharid for free.", 18+ 7);
line(player, "<col=FF0000>QUEST COMPLETE!", 19+ 7);
break;
}