Implemented a global limit on pathfinding distance (server.max_pathfind_dist)
Pathfinding limit is enforced at the packet level as well as elsewhere (ContentAPI, etc)
Fixed an issue where end-of-movement was not being considered properly
Added admin command for drawing chunk boundaries ::drawchunks
Added admin command for drawing region boundaries ::drawregions
Added admin command for drawing the current route ::drawroute
Fixed impling IndexOutOfBoundsException
Fixed static impling spawns
Fixed impling spawn ratio
Reworked Puro-Puro, much more authentic
Imp defenders now work properly
Crop circles now appear
Added admin command ::implings to list active implings (excludes implings from Puro-Puro)
Fixed bug where you could add to a finished compost bin
Fixed inaccurate salve amulets boost, bonus for enchanted version now implemented
Fixed inaccurate black/slayer mask + slayer cape interaction, now always gives the highest bonus when wearing mask + cape
House now kicks guests when owner leaves
More aggressively unload old house regions (experiment)
Added DEBUG log type (currently unused, but shows up in cyan when used and the world is in development mode)
Fixed spell hit and miss sounds not working
Changed several existing spell sounds to use constlib
Corrected confuse cast sound and added hit sound
Corrected weaken cast sound and added hit sound
Corrected curse cast sound and added hit sound
Corrected vulnerability cast sound and added hit sound
Corrected enfeeble cast sound and added hit sound
Corrected stun cast sound and added hit sound
Corrected crumble undead hit sound
Added bind hit sound
Corrected snare cast sound and added hit sound
Corrected entangle cast sound and added hit sound
Added sound for enchanting crossbow bolts
Added saradomin strike hit and miss sounds
Added claws of guthix hit and miss sounds
Added flames of zamorak hit and miss sounds
Fixed teleother sound
Added ibans blast cast and hit sound
Corrected superheat ore sound
Fixed a general script processing oversight that could cause error-throwing scripts to continue executing
Scripts being processed now automatically cancel if the interaction-target-node is no longer active (fixes object could not be replaced spam)
Fixed the stopExecuting() spam
Fixed a CME in the disconnection queue (only affected server shutdown)
Future-proofed the ground spawn parser to work with the format Zaros now outputs
Added in proper SKILLING global clock for use with the script system - addresses some quirks and brings us closer to authenticity
Fixed a bug that caused woodcutting to take slightly longer
Fixed a bug that caused the woodcutting axe message to print more often than it should
Fixed a bug that caused fishing to not print its fishing attempt message
Fixed a bug that caused fishing to take slightly longer
Fixed a bug that would cause nechryaels to lose interest in the player when their minions attacked
Made sure the grand exchange tests always clean up the GEDB
Fixed a bug that would cause players to get stuck in a client crash loop when logging out inside of a POH
Fixed a bug that let players reach objects that shouldn't be reachable
General disconnection reliability improvements
Adjusted the color of global chat for HD mode, the new color is #f1b04c
Corrected drop table for hero
Rewrote tablet teleports in kotlin as listener
Added new ::runekit admin command, which gives 1k of each Rune type to make testing easier
Error logs now properly print to stderr when possible
Colour-coded logs
Addressed a scenario in which outgoing packet writes could get hung up
Fixed interface incorrect definition message on server startup
Obsoleted AbstractNPC
Implemented desert bandits
Rewrote a handful of existing NPCs into NPCBehaviors (e.g. rock slugs, nechryaels, water fiend and more)
Added global chat feature, so players can still maintain global communication while being in their own clan chat
An individual player can opt out of global chat by using the ::muteglobal command
Implemented automatic message splitting for clan and global chat
Implemented colour selection for global chat (prefix your message with hex colour code, e.g. //%690420 before the message)
Implemented authentic script/interaction queues
This does now mean we have a total of 3 interaction systems, but this additional system is necessary to fix certain categories of bug and implement some authentic features
Converted mining to new system
Converted fishing to new system
Converted woodcutting to new system
Provided an example of soft-queued scripts with GrandTreePodListener
Implemented tick-eating (it is now possible to eat a shark, drink a potion, and eat a karambwan all on the same tick)
Can now eat and drop items while stunned
Elvarg fight is now authentic
Max hit up to 60 w/o shield, with anti-dragonfire shield up to 12, and max combat damage based on defense level
Separated potion and shield effects to not stack
Fixed quest log typo
Fixed dragon-fire message to show correct text based on the player's protection
Added new class of job - bone burying
Made the Task List item functional
Overhauled the dialogues of all of the applicable employers to be more authentic to 2009
Players must now return to the employer who gave them the job to turn it in
Added development command ::clearjob to clear the player's current job