Contributors: If you run unit tests locally, you will need to import Server/db_exports/testuser.sql to set up the unit test user in your local database server (or change the credentials used for unit testing in Server/src/test/resources/test.conf)
Added sound to shearing sheep
Added sound to failing to shear the penguin sheep
Added sound to picking up field items (wheat, potato, etc.)
Added 3 missing chicken(1017) spawns to farmer freds farm
Removed 1 incorrect chicken(41) spawn from farmer freds farm
Added 1 missing sheep(43) spawns at farmer freds farm
Added 2 missing sheep(1765) spawns at farmer freds farm
Added 2 missing sheep(5156) spawns at farmer freds farm
Added 2 missing sheep(5157) spawns at farmer freds farm
Added 2 missing sheep(5160) spawns at farmer freds farm
Added 1 missing ram(3673) spawn at farmer freds farm
Added all combat sounds to ram(5168,3673)
Added 1 missing mugger(175) spawn behind lumbridge by logs
Added all combat sounds to mugger(175)
Added 2 missing sheep(42) spawns behind lumbridge by logs
Removed 6 incorrect giant rat(86) spawns at southwest corner of lumbridge castle
Added 2 giant rat (86) spawns at southwest corner of lumbridge castle
Added 1 giant rat (4942) spawn at southwest corner of lumbridge castle
Added 10 missing rat(47) spawn at southwest corner of lumbridge castle
Removed 24 incorrect goblin spawn(all 3267,3264) between lumbridge and draynor
Added 3 goblin(2278) spawn between lumbridge and draynor to east section
Added 1 goblin(1772) spawn between lumbridge and draynor to east section
Added 1 goblin(1770) spawn between lumbridge and draynor to east section
Added 2 goblin(1771) spawn between lumbridge and draynor to east section
Added 3 goblin(2279) spawn between lumbridge and draynor to east section
Added 2 goblin(2281) spawn between lumbridge and draynor to east section
Added 1 goblin(2278) spawn between lumbridge and draynor to west section
Added 1 goblin(1772) spawn between lumbridge and draynor to west section
Added 1 goblin(1770) spawn between lumbridge and draynor to west section
Added 1 goblin(1771) spawn between lumbridge and draynor to west section
Added 1 goblin(2279) spawn between lumbridge and draynor to west section
Added 1 goblin(2280) spawn between lumbridge and draynor to west section
Added 2 goblin(2279) spawn between lumbridge and draynor to north section
Added 1 goblin(1770) spawn between lumbridge and draynor to north section
Added 1 goblin(1771) spawn between lumbridge and draynor to north section
Added 1 goblin(2278) spawn between lumbridge and draynor to north section
Removed 2 incorrect giant spider(59) spawns at ham trapdoor
Added 5 giant spider(59) spawn at ham trapdoor
Removed 3 incorrect giant spider(59) spawns around well
Added 3 giant spider(59) spawn at well
Removed 1 incorrect spider(59) at giant rats spawn near lumbridge by logs
Added 1 missing giant spider(59)spawn next to tree patch
Fixed spell hit and miss sounds not working
Changed several existing spell sounds to use constlib
Corrected confuse cast sound and added hit sound
Corrected weaken cast sound and added hit sound
Corrected curse cast sound and added hit sound
Corrected vulnerability cast sound and added hit sound
Corrected enfeeble cast sound and added hit sound
Corrected stun cast sound and added hit sound
Corrected crumble undead hit sound
Added bind hit sound
Corrected snare cast sound and added hit sound
Corrected entangle cast sound and added hit sound
Added sound for enchanting crossbow bolts
Added saradomin strike hit and miss sounds
Added claws of guthix hit and miss sounds
Added flames of zamorak hit and miss sounds
Fixed teleother sound
Added ibans blast cast and hit sound
Corrected superheat ore sound
Fixed a general script processing oversight that could cause error-throwing scripts to continue executing
Scripts being processed now automatically cancel if the interaction-target-node is no longer active (fixes object could not be replaced spam)
Fixed the stopExecuting() spam
Fixed a CME in the disconnection queue (only affected server shutdown)
Future-proofed the ground spawn parser to work with the format Zaros now outputs
Added in proper SKILLING global clock for use with the script system - addresses some quirks and brings us closer to authenticity
Fixed a bug that caused woodcutting to take slightly longer
Fixed a bug that caused the woodcutting axe message to print more often than it should
Fixed a bug that caused fishing to not print its fishing attempt message
Fixed a bug that caused fishing to take slightly longer
Fixed a bug that would cause nechryaels to lose interest in the player when their minions attacked
Made sure the grand exchange tests always clean up the GEDB
Fixed a bug that would cause players to get stuck in a client crash loop when logging out inside of a POH
Fixed a bug that let players reach objects that shouldn't be reachable
General disconnection reliability improvements
Adjusted the color of global chat for HD mode, the new color is #f1b04c
Corrected drop table for hero
Rewrote tablet teleports in kotlin as listener
Added new ::runekit admin command, which gives 1k of each Rune type to make testing easier
Fixed grammatical errors with: Duke of Lumbridge, Falador Squire, poison salesman, slayer masters, Varrock East bartender, mage of Zamorack, Sedridor, trader Stan, Varrock information clerk
Fixed animation for Varrock East bartender
Fixed some stuck dialogues
Fixed facial expressions for Sir Amik, listen scene characters, fortress guard
Fixed door needing uniform from inside to leave
Big door now opens from the inside
Fixed HD related issues during hengrad cutscene
Fixed dialogue after entering the hengrad cell
Fixed doors that were not visually open when opened by the bouncer in the cutscene
Refactored guard dialogue
Fixed some exceptions
Dialogue animations fixed for Doric's Quest Omglewip in Wizards' Tower
Sawmill operator options handler is now kotlin listener, fixes unreachable bug
Mining guild entrance dwarf grammar fixed
Farsight seer expression and grammar fixed
Zeke of Al Kharid grammar fixed
Chompy bird grammar fixed
Prince Ali grammar fixed
Minecart driver grammar fixed
Reldo from Lost Tribe now ends dialogue correctly when talking about the book
Lumbridge: Explorer Jack grammar errors, fishing tutor expressions, prayer tutor expressions
Falador: Makeover mage expressions, castle squire dialogue error, Rising Sun bartenders expressions
Varrock: Thessalia expressions, head chef expressions
Taverly: Kaquemeex and Sanfew expressions
Port Sarim: Thaki The Dwarf dialogue was sending a bad player expression causing it to break animation, bartender expressions, Klarence expressions
Rimmington: Hetty expressions
Karmaja: Luthas expressions and dialogue added, fixed Man character speaking the player's dialogue
Brimhaven: Bartender expressions, Davon the amulet seller expressions
Error logs now properly print to stderr when possible
Colour-coded logs
Addressed a scenario in which outgoing packet writes could get hung up
Fixed interface incorrect definition message on server startup
Obsoleted AbstractNPC
Implemented desert bandits
Rewrote a handful of existing NPCs into NPCBehaviors (e.g. rock slugs, nechryaels, water fiend and more)