Fixed the dupe in the ectofuntus by demoting the action pulses for grinding bones from world pulses to individual pulses, and correcting a bit of the logic
Added function to remove multiple attributes at once to the ContentAPI
Previous-tier rewards are now automatically removed from the player when they claim the next tier
Players can no longer claim rewards from previous tiers of the diary
Fixed a bug in Red Beard Frank's dialogue that prevented him from granting a replacement if you lose your main item for that tier
Added safety checks to ensure the player can only claim or reclaim (after losing) items from the highest tier of the diary that they have completed
Dropping mining helmets extinguishes them
Corrected the depleted ore model on tutorial island mining nodes
Mining helmets examine now matches lit/extinguished state
Fixed incorrect wolf animation
Fixed evergreen trees rewarding multiple logs per spawn
Adjusted suqah stats
Removed Ancient staff from mummy drop table (we need desert treasure quest first, and it's not a normal drop)
Added Tree Gnome Village Quest requirement to Spirit Tree Network
Rewrote GnomeSpiritTree Plugin (converted to listener)
Added authentic "Local Gnome" NPC spawns
Rewrote the handling for both the accumulator and the attractor in new systems
Fixed a bug that would cause the devices to attract unwanted items at inappropriate times
Fixed a bug that prevented equip listeners from firing on login
Implemented random Abyss teleport, with corresponding rotation for the obstacles
Added visuals for passing through abyss obstacles
Teleport location is now uniformly distributed - any angle around the outer ring has equal chance
Fixed bug where abyss obstacles would send you to the wrong locations in the inner ring
Fixed inferno adze not working on tendrils
Decoupled the no-auth authenticator from dev_mode setting
Decoupled the in-memory storage provider from dev_mode setting
Decoupled the no_auth authenticator from the in-memory storage provider
Bonus: included an extremely useful dump that lists all linked models/anims/gfx
Added missing animations
NPCs perform their animations and chatlines in proper sequence and timing
Added in the 2 other colors of bunnies, so now all 3 colors of bunnies are present
Added in 3 new use-with item interactions: spade on hole, flag on hole, ogleroot on bunny
Prevent bunnies from being double dipped for hunter XP
Planting a flag now locks the player for the duration of the animation