Commit Graph

148 Commits

Author SHA1 Message Date
ipkpjersi b33517632e Fixed fish caught statistic not saving 2024-01-31 00:12:43 +00:00
Bonesy 020d5a9c05 Fixed inconsistent and inauthentic messages for fishing
Fixed item grinding consuming the whole stack sometimes
Fixed incorrect Fremennik diary cheese task
Fixed Seer's diary candle task
2024-01-29 09:31:30 +00:00
h h a7b5e77318 Adjusted Varrock armour bonus to be more authentic - 4% for ores up to coal, 3% for ores gold to mithril with tier 2 or 3 and 2% for adamantite with tier 3 2024-01-29 09:14:42 +00:00
Ryan L 66445f61a5 Corrected slayer hint text message formatting 2024-01-29 09:07:22 +00:00
Bonesy 4ec0f4aa27 Rewrote molten glass blowing
Fixed animations
Timing has been corrected, now takes 2 ticks instead of 3
2024-01-20 12:00:30 +00:00
Bonesy 0a6b607700 Refactored battlestaff crafting to follow authentic interfaces and timing 2023-12-29 01:15:59 +00:00
Player Name 279cfb8b42 Improved pet handling and fixed some bugs
Players with merged pets will have the merge resolved next time they are dropped
2023-12-29 01:09:55 +00:00
Player Name 85ee81a42a Fixed pack yak scroll deleting items when bank is full 2023-12-29 00:52:26 +00:00
Player Name ece16af7ab Bot dialogue now always starts with uppercase character
Fixed hard-coded server name references
Replaced incorrect use of "Keldagrim" with "Gielinor"
2023-12-29 00:50:26 +00:00
Player Name 0cad82029d Authenticity improvements for the dramen tree
The dramen tree now has the highest possible chop speed
Chopping the dramen tree now aborts once the branch has been obtained
The tree spirit no longer uses the rare seed drop table, instead drops nothing
The tree spirit can now be attacked by other players
2023-12-13 12:09:57 +00:00
Player Name c70c292943 Abyss obstacle success rate is now 100% at level 99 (instead of 99%) 2023-11-25 14:36:50 +00:00
Player Name 8f7683aee4 Skillcape dailies reset with other dailies at midnight server time 2023-11-25 14:35:49 +00:00
Woahscam 8ef5d8bce4 Fixed numerous interfaces, including Puro puro, Destroy item, Equipment, kept on death, Cooking (single prompts i.e. raw fish -> range), Fletching (make set i.e. fletching arrows, bow)
Rewrote herb cleaning to listener
Fixed studded leather crafting level requirement and xp
Fixed bow stringing stealing strings
::quest <player> can now be used to look up a player's completed quests
2023-11-11 03:16:35 +00:00
Wouter Standaert 5a6a148cfc Rewrote MysteriousRuinPlugin to a listener
Fixed Varrock earth tiara easy diary task
2023-11-05 09:37:41 +00:00
Player Name e1b7eeaf22 Fencing ring now requires 8 oak planks rather than 8 steel kiteshields 2023-11-05 08:41:33 +00:00
Player Name f28076f3a4 Fixed bug involving kitten/cat deletion 2023-11-05 08:20:06 +00:00
Oven Bread 8316a492c9 Added tool leprechaun dialogue (excluding goth) 2023-11-02 08:28:49 +00:00
Wouter Standaert 7d1a16f7f7 Fixed examine text, slayer tip and drops of vampires 2023-11-02 08:26:25 +00:00
Avi Weinstock fee56ae528 Backported probabilistic runes. Can now toggle between revision 581, 573 and 570 behavior via runecrafting_formula_revision in server config 2023-10-27 12:41:17 +00:00
Player Name a74583b13b Big bass, shark, and swordfish are now obtainable from fishing
The message for catching shark now ends with an authentic exclamation mark
The fishing skill cape perk now logs catching a second fish in player stats
2023-10-27 12:37:13 +00:00
Player Name 1f2bd0f9fc Corrected linked construction hotspots for shelves, thrones and statues 2023-10-20 23:21:31 +00:00
Zerken 2bcb05ee6c Fixed rune consumption when teleblocked 2023-10-20 06:56:54 +00:00
Player Name 5237051e71 Fixed construction requirement for combat rings 2023-10-17 11:01:47 +00:00
bushtail 9989ee9905 Rewrote Stat Spy
Refactored lunar spell handlers
2023-10-12 01:43:43 +00:00
Oven Bread ba1807c76f Huge wilderness data audit and correction, including the following areas
Frozen Waste Plateau (Within members gate)
Agility Course
Pirate Cove
Mage Arena Area
Mage Arena
Inside Mage Arena
Deserted Keep
Magic Axe Hut
Near Deserted Keep below Magic Axe Hut
Scorpion Pit
Chaos Elemental
Rogues' Castle
Top Right Volcano
Lava Maze
Red dragon Isle
Mining Hobgoblin Area
Canoe area
Wilderness Volcano
Forgotten Cemetery
West of Stealing Creation
Stealing Creation
Ruins right side
Front of Ruins
Demonic Ruins
Near Corp Cave
Ruins left side
Graveyard of Shadows
Bandit Camp
Spider Mound near Sapphire Gems
Dark Warrior Fortress
Clan Wars
Ruins south of clan wars
Chaos Altar
Bottom East
2023-10-05 01:18:23 +00:00
Trevor 94a55190ee Barbarian potion refactor
Fixed barbarian potions that can take either a roe or caviar from consuming both
Corrected level requirement and product potion id for hunter and antifire mixes
Corrected input potion id for fishing mix
Implemented antidote+ mix
Fixed level requirement for super energy mix
Fixed duration of antipoison mix (now 90 seconds)
2023-10-04 23:48:51 +00:00
Player Name 7c38339e16 Rewrote pet management
Fixed being unable to remove pets
Removed redundant pet messaging
2023-10-04 23:19:57 +00:00
Player Name f6e83eb28f The Abyss skull is now automatically renewed whenever the player enters the abyss 2023-09-27 07:11:47 +00:00
Avi Weinstock e12658ade9 Fixed summoning obelisk scroll creation interface 2023-09-20 09:18:02 +00:00
Player Name 0b6be66cfd Better handling of pitfall NPCs 2023-09-20 06:39:11 +00:00
Trident101 5baa876a55 Implemented pickpocketing for NPCs in Rellekka
Added dialogue for shopkeeper Kofi and shop assistant
Changed examine text of Kofi and added shop assistant
Rewrote Karamja man dialogue to Kotlin
Rewrote Monkey dialogue to Kotlin
Rewrote Zambo dialogue to Kotlin
2023-09-19 13:20:40 +00:00
Player Name 8a87fa488d Fixed typo in Taverly chest message
Added period to end of some cooking messages
2023-09-16 01:15:13 +00:00
Player Name 4520a05636 "your pet is getting hungry" and "your pet is starving, feed it before it runs off" now always fire before pets run off 2023-09-10 16:24:22 +00:00
Trident101 c269949986 Implemented cooking curry and pita bread 2023-09-10 15:41:43 +00:00
Zerken cbeb422411 Fixed the mining level requirement of perfect gold ore to be 40 instead of 46
Resolved a issue where gold rock scenery was rewarding perfect gold ore on gold rocks outside of the Witchaven dungeon
Familiars are no longer allowed in some places they shouldn't be
The Grand Tree mine's roots now properly animate and play the correct sound when pushing them
The correct thieving level is now required for Varrock pickpocket diary task
Added the correct dialogue message to inspecting the cactus with the red scarf from tourist trap
Corrected Dagganoth Prime talisman drops
Arctic pines now reward 40 xp authentic to Jan of 2009 instead of Sept of 2009
All farming patch tree chop rates have been corrected
Fixed an issue where the player would continue to chop farming patch trees after they get chopped down
Fixed the typo in the word Jenkiins -> Jenkins
2023-09-10 15:24:56 +00:00
bushtail 42f0b7c3b2 Refactored lunar spellbook code
Rewrote humidify spell
2023-09-07 06:47:10 +00:00
Ceikry a26c886586 Fixed summoning bug where pets could get stuck until relog 2023-09-05 13:59:54 +00:00
Ceikry 895c41756a Rewrote stiles
Added a new ContentAPI function, animationCycles, that returns the exact number of cycles an animation lasts for (useful for forced movement)
Added a new function to Vector objects that allows convertion into Direction objects (useful for transforming locations)
2023-09-04 06:46:10 +00:00
bushtail 3b0360eb01 Locked claw smithing behind Death Plateau quest 2023-09-01 12:19:53 +00:00
Zerken abe55aa7f3 Shops will no longer charge if inventory is full
The ::shop can no longer be opened if the player is movement or interaction locked
Rogues now drop the proper coin
Rewrote the canoe station chop down as a soft script to be uninterruptible
Fixed the player locks for Rellekka trapped chest and better handled the case when inventory is full
Corrected the examine text of the armadyl plateskirt
Fixed the dialogue for lady of the lake
The player is now locked and can't interrupt stepping stone shortcuts
2023-09-01 12:11:16 +00:00
Zerken 2747eb61ec Implemented a new Teleport zone restriction and added a check to the teleport manager to see if the player is teleport zone restricted
The firemaking cape will no longer be deleted when logging out in a darkzone
The Stronghold of Security Gift of Peace, Grain of Plenty, and Box of Health will now add coins to already existing stack of coins if inventory is full
The Cradle of Life will now unlock emotes from all previous Stronghold of Security levels if completed (This was added for older accounts which have completed the stronghold of security but are missing the emotes)
Implemented an Entrana allowed item check
If skillcape perks are active then the player is allowed to bring the runecrafting cape(s) to entrana
The teleport block in fishing trawler now only applies while on the boat and is cleared upon logout/leave
Fixed an issue where you could teleport out of the sunk fishing trawler
Fixed an issue where a logout listener was not being removed after failing the fishing trawler causing the player to be teleported to port khazard after their next login
Added a check to to see if the player has items banned on entrana
Blue dragon scales have had their respawn timer corrected to 18 seconds
Fixed the warriors guild cyclops room logout listener to properly be removed when leaving
Players will no longer get stuck if logging out during agility obstacles
Enchanted jewellery teleports now close any open interface
Players can no longer complete the Falador medium diary goal of pickpocketing a guard without 40 thieving
2023-08-31 08:23:39 +00:00
Woahscam 93082bc94a Fixed issue where eating/firemaking/decanting replaced item from incorrect inventory slot
Corrected potion decanting and bank pin interface sounds
2023-08-28 13:08:45 +00:00
Player Name e9fa9d0d41 Construction improvements
Relaxed constraint on room rotation to allow for blind walls
Prevent the room snapping into a different rotation than the one specified
2023-08-25 09:39:10 +00:00
Zerken c52e02936d Audio refactor continued
Implemented admin audio command ::audio audioId loops[optional]
Implemented admin globalaudio command ::globalaudio audioId radius playername (plays from that players location) or can be used by coords ::globalaudio audioId radius x y z
Refactored the following sounds:
Tribal totem quest Cromperty teleport (fixed looping)
Vinesweeper tool leprechaun teleport sound (Corrected this sound so it does not loop 10 times)
Antifire and poision immunity 30 seconds remaining tick tock sounds and sound of the potions expiring (Fixed it so it plays the correct number of tick tocks)
Sound when summoning a familiar (All familiars were using the summon unicorn sound. It is now defaulted to the normal summoning sound instead of the unicorn summon sound. All familiars on first summon have a their own sounds that will need to be implemented later)
Door and gate sounds
Bank interface sounds
Unicorn stallion special move sound
Agility pyramid rolling block sounds
Prayer book sounds
Lunar stat spy
Hunter falconry
Picking items in a field like potatoes
Ectophial teleport and refill
Summoning pouch creation and renewing points
Runecrafting at altar sound
Making finished and unfinished potions
Cutting gems
Entering giant mole area
Praying at an altar
Warriors guild animator sounds
Chiseling limestone
Spirit wolf special move sound
Telegrab spell sound
Glassblowing sound
Strong of security opening reward chest creaking sound
Butterfly net sound
Desert rug travel rise and descend sound
Enchanting bolts
Woodcutting tree falling and chopping sound
Hunter setting up dismantling traps and pitfall sounds
Explorers ring run energy restore sound
Farming: Raking, adding compost to patch, picking from fruit trees, seed dibb, using plant cure on patch, opening/closing/adding to/from compost bin
Mage training arena alchemy spell sounds
Breaking bones to peaches/bananas tab sound
Casting silver sickle bloom
Entrana magic door teleport
Cabbage teleport
Teleother cast sound
Fairy ring teleport sound
Lunar vengeance spells
Running out of prayer sound
Lunar (non teleport) spells
Super heat and bones to bananas normal spell book sounds
Equip/unequip item sound
Revenant combat sounds
Herb cleaning sound
Emptying buckets/bowls/jugs of water
Making cannonballs at a furnace
Digging with a spade
Peer the seer fremmenik trials challenge: heating items on the range
Blessing a spirit shield at a POH altar
ContentAPI function stun sound
Picking up items off the ground
Eating food sound
Cooking and intentionally burning food
Drinking a potion
Warriors guild catapult
Pulling wilderness teleport levers
Offering bones on a POH altar
Slashing spider webs in Varrock sewers
Entering POH portal teleport sound
GE exchanging item set sound
Jumping wilderness ditch
Dragon axe special
Digging up a farming patch
Lunar heal spells
Chaos elemental projectile impact sounds
Mounted glory teleport
Lunar share and boost potion spell
Dwarf multi cannon setup, rotate, and firing sounds
NPC attacking sound
Enchanted bolt effect combat sound
2023-08-24 13:58:19 +00:00
Player Name 00af62e449 Pets no longer count as summoning for split combat level calculation 2023-08-23 09:11:47 +00:00
Zerken a105821427 Audio Refactor
1st of many audio refactors, the end goal is removing AudioManager.java and using contentAPI functions for all sound
Refactored playAudio
Refactored playGlobalAudio
Fixed lunar teleport sounds to not play if teleblocked
Refactored the following sounds:
All the special attack and DFS sounds defaulting to new API radius of 8 instead of 5
Dropping coins, item, and destroying object sounds fixed
Ectophial refill sound
Agility pyramid sounds
Emptying a fishbowl
Enchanted jewellery teleport sound
Enchanted jewellery enchant tab sound
All the sounds for Elemental Workshop 1 listeners
The sound when getting experience from a lamp
Blessing and repairing a grave
Hunter pitfall sounds
Hunter sound when catching a kebbit with a noose
Lunar cure me and cure group spell sound
High and low alchemy spells
Silver crafting at a furnace
Spinning at a spinning wheel
Drinking from a waterskin in the desert
Sound when being blessed by drezel in nature's spirit quest
Sound when poison immunity has 30 seconds left and when your immunity expires
Shearing regular sheep and the penguin sheep at lumbridge
Sound when regular spell book charge spell expires
GE sounds: making 0 coin offer when buying, not having enough money, placing a buy offer, not enough room in inventory
Sound when filling vessels from a water source
Regular and ancient combat spells
2023-08-20 07:21:24 +00:00
Ceikry e424478a1c Improved teleblock condition checking 2023-08-20 02:27:21 +00:00
bushtail 1b4e0aafaa Code cleanup
Reorganised imports
Removed redundant qualifiers
2023-08-19 15:07:23 +00:00
Zerken dd017c85d2 More sounds + audio refactoring
Modified default audio radius default parameter to be safer, 8 tiles instead of 15
Improved location/direction based sounds
Fixed the way sounds are handled for magic spells (All modern and ancient combat spells. All lunar teleport spells.)
Magic spells now correctly fade in volume the further away you are from a target/player casting or being hit by a spell. The sound starts to fade after a few tiles until it cant be heard anymore
Refactored lunar teleport sounds to use playGlobalAudio
Humidfy now can be heard globally by other players
Fixed Lunar fertile soil spell graphics and animation to be authentic
Weapon attack sounds now start to fade after a few tiles until it cant be heard anymore
NPC attack sound now fades with distance
NPC hurt sound now fades with distance
NPC death sound now fades with distance
Fixed combat punching sound when no weapon is equipped so it can be heard globally
Fixed a issue where you would hear a punching sound when casting any combat spell
Fixed male player hurt sounds when in combat
Implemented female player hurt sounds when in combat
Failing agility obstacles will now play the correct hurt sound based on gender
Fixed low wall agility pyramid sound
Fixed taking damage from dying of thirst in the desert to use correct sounds
Fixed the sound of drinking from a waterskin in the desert
Implemented sound when attaching godsword blades to a hilt
Fixed rune essence mine teleport sound so it no longer loops 10 times and plays authentically
Implemented undead tree attack sound at Draynor manor
Implemented all ectofunctus bone grinder sounds and the sound when offering to the ectofunctus
Implemented mort myre ghast attack and player hurt sounds
Fixed thieving pickpocket fail sounds
Implemented falador guards combat sounds
Implemented varrock guards combat sounds
Implemented draynor market guard combat sounds
Implemented cyclops combat sounds (warriors guild cyclops)
Implemented animated armor combat sounds (all warriors guild animated armors)
Implemented white wolf/big wolf/wolf combat sounds (wolves on white wolf mountain)
2023-08-15 14:30:41 +00:00
Dark Sage 6112abf673 Combat sounds overhaul
Sound effects for every ancient spell have been corrected
Every special attack weapon currently accessible has had sound added or implementation modified:
Dragon Battleaxe
Excalibur & Enhanced Excalibur
Dragon Halberd
Dragon 2h
Rune Thrownaxe
Vesta's Spear
Ancient Mace
Bandos Godsword
Bone Dagger
Darklight
Dorgeshuun Crossbow
Dragon Scimitar
Statius's Warhammer
Seercull
Armadyl Godsword
Dragon Longsword
Dragon Mace
Magic Longbow
Magic Comp Bow
Rune Claws
Vesta's Longsword
Dark Bow
Dragon Claws
Dragon Dagger
Granite Maul
Magic Shortbow
Saradomin Sword
Dragon Spear
Zamorakian Spear
Zamorak Godsword
Dragonfire Shield
2023-08-12 08:31:15 +00:00