Frozen Waste Plateau (Within members gate)
Agility Course
Pirate Cove
Mage Arena Area
Mage Arena
Inside Mage Arena
Deserted Keep
Magic Axe Hut
Near Deserted Keep below Magic Axe Hut
Scorpion Pit
Chaos Elemental
Rogues' Castle
Top Right Volcano
Lava Maze
Red dragon Isle
Mining Hobgoblin Area
Canoe area
Wilderness Volcano
Forgotten Cemetery
West of Stealing Creation
Stealing Creation
Ruins right side
Front of Ruins
Demonic Ruins
Near Corp Cave
Ruins left side
Graveyard of Shadows
Bandit Camp
Spider Mound near Sapphire Gems
Dark Warrior Fortress
Clan Wars
Ruins south of clan wars
Chaos Altar
Bottom East
Added dialogue for shopkeeper Kofi and shop assistant
Changed examine text of Kofi and added shop assistant
Rewrote Karamja man dialogue to Kotlin
Rewrote Monkey dialogue to Kotlin
Rewrote Zambo dialogue to Kotlin
(Partially) Added Franklin Caranos's dialogue
Added Herman Caranos's dialogue
Added a spawn location for Herman Caranos
Added npc movement to Franklin Caranos
Added Skeleton mage config
Gave Ordan a full dialogue revamp for dialogue and un-noting
Gave Blast Furnace Foreman a full dialogue including a tutorial for the blast furnace
Fixed the boating routes
Added the train tunnel (but not the train)
Relocated and implemented NPCs in Keldagrim
Implemented smoke puff sound when random event npcs disappear
Fixed smoke puff repeating
Admins will no longer get random events
Can no longer talk to a random event NPC if they are leaving
Rewrote Drill Demon event:
The event can no longer be avoided and Sergeant Damien automatically teleports you to the event
The player can no longer escape the event by logging out
Sergeant Damien now walks around the area in a circle as he should authentically
Corrected all of Sergeant Damien's dialogue to be authentic
Implemented the authentic item dialogues that show the player the picture of the sign to exercise at
Implemented all the exercise sounds
Evil Bob's Island:
Rewrote all uses of pulses to scripts
Fixed evil bob not teleporting players when in combat
Fixed the reward dialogue
Freaky Forester:
Rewrote the freaky forester teleport to a script instead of a pulse
Fixed an issue where nearby players could talk to the NPC
Genie Event:
Rewrote most of the event
The genie now leaves after completing the dialogue
Implemented the genie appearing sound
Evil Chicken:
Now uses the correct attack sound
Misc:
Added admin command ::barrage [radius] that new barrage command hits all the players in the radius defines with a custom weak ice barrage. It will play the ice barrage sound, display graphics and hit the player for a random 0-3 damage. A fail safe has been added so the command will hit 0 if the player is low on health so this command will not accidentally kill players
Modified default audio radius default parameter to be safer, 8 tiles instead of 15
Improved location/direction based sounds
Fixed the way sounds are handled for magic spells (All modern and ancient combat spells. All lunar teleport spells.)
Magic spells now correctly fade in volume the further away you are from a target/player casting or being hit by a spell. The sound starts to fade after a few tiles until it cant be heard anymore
Refactored lunar teleport sounds to use playGlobalAudio
Humidfy now can be heard globally by other players
Fixed Lunar fertile soil spell graphics and animation to be authentic
Weapon attack sounds now start to fade after a few tiles until it cant be heard anymore
NPC attack sound now fades with distance
NPC hurt sound now fades with distance
NPC death sound now fades with distance
Fixed combat punching sound when no weapon is equipped so it can be heard globally
Fixed a issue where you would hear a punching sound when casting any combat spell
Fixed male player hurt sounds when in combat
Implemented female player hurt sounds when in combat
Failing agility obstacles will now play the correct hurt sound based on gender
Fixed low wall agility pyramid sound
Fixed taking damage from dying of thirst in the desert to use correct sounds
Fixed the sound of drinking from a waterskin in the desert
Implemented sound when attaching godsword blades to a hilt
Fixed rune essence mine teleport sound so it no longer loops 10 times and plays authentically
Implemented undead tree attack sound at Draynor manor
Implemented all ectofunctus bone grinder sounds and the sound when offering to the ectofunctus
Implemented mort myre ghast attack and player hurt sounds
Fixed thieving pickpocket fail sounds
Implemented falador guards combat sounds
Implemented varrock guards combat sounds
Implemented draynor market guard combat sounds
Implemented cyclops combat sounds (warriors guild cyclops)
Implemented animated armor combat sounds (all warriors guild animated armors)
Implemented white wolf/big wolf/wolf combat sounds (wolves on white wolf mountain)
Harrallak Menarous isn't sliding around the floor now
Corrected Bernald's Dialogue to be the the one before Garden of Tranquility's quest
Swapped Ocga and Penda's Dialogue (minor) because Penda is the crazy one in the bar
Added drops for killing the Servant
Made Eadburg the chef drops (bones only) and adjusted fighting values
Adjusted guards attack animation
Added Sam and Rachael the gamesroom barmaids
Moved Bernald and Tostig's dialogue from Taverley to Burthorpe
Swapped out default archers on level 2 castle to Burthorpe archers instead
Reserve one archer on level 2 for Death Plateau later
Added more examine texts
Added Unferth as the new spawn and moved Ocga out of that house
Updated Hild's dialogue
Fixed static impling spawns
Fixed impling spawn ratio
Reworked Puro-Puro, much more authentic
Imp defenders now work properly
Crop circles now appear
Added admin command ::implings to list active implings (excludes implings from Puro-Puro)
Fixed bug where you could add to a finished compost bin
Added sound to shearing sheep
Added sound to failing to shear the penguin sheep
Added sound to picking up field items (wheat, potato, etc.)
Added 3 missing chicken(1017) spawns to farmer freds farm
Removed 1 incorrect chicken(41) spawn from farmer freds farm
Added 1 missing sheep(43) spawns at farmer freds farm
Added 2 missing sheep(1765) spawns at farmer freds farm
Added 2 missing sheep(5156) spawns at farmer freds farm
Added 2 missing sheep(5157) spawns at farmer freds farm
Added 2 missing sheep(5160) spawns at farmer freds farm
Added 1 missing ram(3673) spawn at farmer freds farm
Added all combat sounds to ram(5168,3673)
Added 1 missing mugger(175) spawn behind lumbridge by logs
Added all combat sounds to mugger(175)
Added 2 missing sheep(42) spawns behind lumbridge by logs
Removed 6 incorrect giant rat(86) spawns at southwest corner of lumbridge castle
Added 2 giant rat (86) spawns at southwest corner of lumbridge castle
Added 1 giant rat (4942) spawn at southwest corner of lumbridge castle
Added 10 missing rat(47) spawn at southwest corner of lumbridge castle
Removed 24 incorrect goblin spawn(all 3267,3264) between lumbridge and draynor
Added 3 goblin(2278) spawn between lumbridge and draynor to east section
Added 1 goblin(1772) spawn between lumbridge and draynor to east section
Added 1 goblin(1770) spawn between lumbridge and draynor to east section
Added 2 goblin(1771) spawn between lumbridge and draynor to east section
Added 3 goblin(2279) spawn between lumbridge and draynor to east section
Added 2 goblin(2281) spawn between lumbridge and draynor to east section
Added 1 goblin(2278) spawn between lumbridge and draynor to west section
Added 1 goblin(1772) spawn between lumbridge and draynor to west section
Added 1 goblin(1770) spawn between lumbridge and draynor to west section
Added 1 goblin(1771) spawn between lumbridge and draynor to west section
Added 1 goblin(2279) spawn between lumbridge and draynor to west section
Added 1 goblin(2280) spawn between lumbridge and draynor to west section
Added 2 goblin(2279) spawn between lumbridge and draynor to north section
Added 1 goblin(1770) spawn between lumbridge and draynor to north section
Added 1 goblin(1771) spawn between lumbridge and draynor to north section
Added 1 goblin(2278) spawn between lumbridge and draynor to north section
Removed 2 incorrect giant spider(59) spawns at ham trapdoor
Added 5 giant spider(59) spawn at ham trapdoor
Removed 3 incorrect giant spider(59) spawns around well
Added 3 giant spider(59) spawn at well
Removed 1 incorrect spider(59) at giant rats spawn near lumbridge by logs
Added 1 missing giant spider(59)spawn next to tree patch
Swapped ogre NPCs near glider at Feldip Hills
Chaos temple now has the authentic number and variety of monks
Removed NPCs spawning in the void
Adding missing zogre and skogre config, including adding to the respective slayer task
Added missing crozier config
Added training sword sound effects
Removed soft clay from impling drop table
Removed duplicated Eadburg and Servant NPCs from Burthorpe
Corrected the position of Eadburg and Servant
Corrected the position of the Burthorpe guards
Corrected Burthorpe guard NPC ID
Reoriented exterior Burthorpe archers to face each other
Added animations and combat sound effects to Servant, Eadburg and Burthorpe guards
Relocated 1st floor archers in Burthorpe Castle
Added behavior to little red imps to allow them to teleport around
Imps have a 1/10 chance on each hit of teleporting away
Imps have a 1/75 chance on each tick of teleporting away
Dropping mining helmets extinguishes them
Corrected the depleted ore model on tutorial island mining nodes
Mining helmets examine now matches lit/extinguished state
Fixed incorrect wolf animation
Fixed evergreen trees rewarding multiple logs per spawn
Adjusted suqah stats
Removed Ancient staff from mummy drop table (we need desert treasure quest first, and it's not a normal drop)
Added missing animations
NPCs perform their animations and chatlines in proper sequence and timing
Added in the 2 other colors of bunnies, so now all 3 colors of bunnies are present
Added in 3 new use-with item interactions: spade on hole, flag on hole, ogleroot on bunny
Prevent bunnies from being double dipped for hunter XP
Planting a flag now locks the player for the duration of the animation
Added Nature Runes and Cut Sapphire ground item spawns to the Rock Crab area north of Rellekka
Removed Rock Crabs negative bonuses allowing them to deal damage as intended
Barrows prayer drain timer standardized to 18 seconds
Giant Mole's Burrow mechanic corrected in functionality. Burrow: When the mole's health is between 5-50%, there is a 25% chance for any incoming attack to cause it to burrow away into another location. There is also a chance that the dirt she digs while burrowing to escape can extinguish the player's light source (shown with dirt splatters on the player's screen), though covered light sources will be unaffected by this.
Mole Lair's unique music track now correctly plays across the entirety of the Mole Lair region
Giant Mole droptable corrected. Egregious RSPS noted secondary drops removed. G. Mole can now correctly drop random Hard Clues, and the 100 Iron Ore (noted) drop has been added.
Hostile Random Events return! Tree Spirit, River Troll, Rock Golem, Shade, and Zombie Hostile Random Events rejoin the Evil Chicken in their AFK-anihilation onslaught! Beware!
Mounted Glories now have full right-click Teleport options
You can now build an Obelisk inside your POH at 41 Construction, as the centrepiece spot inside a standard Garden room
Can now trade in Long and Curved bones to Barlak in the Dorgeshuun Mine (temporary location for now) for Construction EXP (after completion of The Lost Tribe)
Ridiculous amounts of funky fresh new NPC dialogues by Q in the following areas: LLetya, Isafdar, Ardougne, Witchaven, Ape Atoll, Miscellania, Dorgeshuun, Zanaris and many many many more!
Potion decanting note bug should now be fixed and not eat up all your notes when attempting to decant
Weapon Poison addition and removal fixes
All currently functional Summoning familiars with invisible skills boosts are now correctly added to the game! Pyrelord, Forge Regent, Arctic Bear, Lava Titan, Magpie, Spirit Graahk, Spirit Larupia, Spirit Kyatt, Void Ravager and Wolpertinger now boost skills alongside their other helpful abilities.
The Mining Guild can now be entered under 60 Mining via the use of skill boosts
The Lady of the Lake will now finally enhance Excalibur for you if you have the prerequisite Seers Hard Diary and Merlin's Crystal completed, and the headband and sword equipped when talking to her.
Can now fish slimy eels
Restored the removed/regressed/whatever Bot Dialogues!
All Ancient Warriors' Equipment (Vesta, Zuriel etc) is now correctly tradeable and droppable in its un-degraded form
Some hat clipping fixes
Fixed blanket Wilderness aggression forcing even non-aggressive monsters to be aggressive
Fremennik helmets (eg: archers, warriors, etc) now locked behind Fremennik Trials Quest
Added the following SFX:
giant mole combat sfx
water elemental combat sfx
fire elemental combat sfx
earth elemental combat sfx
air elemental combat sfx
baby blue dragon combat sfx
baby red dragon combat sfx + examine
baby black dragon combat sfx
black demon combat sfx
dark beast combat sfx
dust devil combat sfx
gargoyle combat sfx
fire giant combat sfx
moss giant combat sfx
hill giant combat sfx
nechryael combat sfx
turoth combat sfx
kurask combat sfx
wallasalki combat sfx
yak combat sfx
abyssal demon combat sfx
bloodveld combat sfx
cave crawler combat sfx
Digging with spade SFX added
abyssal leech combat sfx
abyssal walker combat sfx
void brawler combat sfx (pest control)
chaos elemental standard combat sfx (NOT spells)
cockatrice combat sfx
crawling hand combat sfx
crocodile combat sfx
void defiler combat sfx (pest control)
lesser demon champion combat sfx
elf warrior combat sfx
ghoul combat sfx
ghoul champion combat sfx
jelly combat sfx
pyrefiend combat sfx
void ravager combat sfx (pest control)
rock lobster combat sfx
rockslug combat sfx
void shifter combat sfx (pest control)
void spinner combat sfx (pest control)
void splatter combat sfx (pest control)
void torcher combat sfx (pest control)
starlight combat sfx (GWD: Saradomin Melee Minion)
growler combat sfx (GWD: Saradomin Mage Minion)
Picking herb/harvesting crop SFX added
Planting a seed with seed dibber SFX added
Digging up patch with a Spade SFX added
Raking a patch SFX added
Watering a farming patch with a Watering can SFX added
Using a Plant Cure on a diseased patch SFX added
Pouring Compost/Supercompost on a farming patch SFX added
Filling Compost Bin SFX added
Opening and closing the Compost Bin SFX added
Filling buckets with Compost from the Compost Bin SFX added
Chaos Elemental's three unique spells (Discord, Madness, and Confusion) now have correct impact sfx when hitting the player
Standard Seed Bird's Nest loot pool corrections
Ring Bird's Nest loot pool corrected
Wyson Bird's Nest loot pool corrected
Wyson Bird's Nest loot quantities corrected
Fixed tick delay on Fletching bows and crossbows
Chaos Elemental Drop Table Overhaul
Chaos Elemental's Main drop table has been overhauled to correct items, amounts, and (close-enough) weights
Chaos Elemental's Minor drop table added, using Item ID 799 as an item container
Chaos Elemental now correctly rolls 1 minor drop and 1 major drop from its minor/major loot tables when it is killed.
Restrict Dwarven Multicannon use inside Fremennik Slayer Cave