Corrected quest log for Troll Stronghold
Corrected quest log for The Dig Site
Corrected quest log for Witch's House
Corrected quest log for Scorpion Catcher
Corrected quest log for Wolf Whistle
Corrected quest log for Nature Spirit
Corrected quest log for What Lies Below
Populated NPCs in Lucien's Camp (Next to Wildy Chaos Temple hut) (Inaccessible)
Populated NPCs in Black knight catacombs (WGS) (Inaccessible)
Populated NPCs in 1st level of Pollnivneach Slayer Dungeon (Smoking Kills) (Accessible)
Removed duplicated handlers for many Varrock related stairs and ladders
Fixed the Champions' Guild trapdoor being unable to be closed
Changed the model ID for the logs outside of Seth Groats's house when the axe is taken
The drawers in Guidor's house will no longer disappear. There doesn't appear to be a related open object, so they just won't open
The Benny NPC yells about newspapers again
Knocking on the door in the Varrock bank will start the dialogue with the bankers
The Varrock Census object in the Varrock castle will now open the Varrock Census interface
Added sounds for opening/closing drawers, wardrobes, and cupboards and animations for wardrobes
Added the Kudos overlay in the Varrock Museum
Corrected the spawns for archeologists in the Varrock Museum dig site area
Implemented the Varrock museum map interface to open from the objects and item
The tool shelf in the museum dig site area will now give items
Looking at the displays in the in the Natural History area of the museum will open the interface for the exam and provided some notes
Converted Lidio dialogue to Kotlin
Converted Anton dialogue to Kotlin
Added Achietties and updated dialogue file
Updated servant dialogue
Updated Wistan dialogue
Changed examine text of Scrying orb, uncharged & charged
Added examine text to wizard Cromperty
Changed bucket examine text
Updated Unferth dialogue
Frozen Waste Plateau (Within members gate)
Agility Course
Pirate Cove
Mage Arena Area
Mage Arena
Inside Mage Arena
Deserted Keep
Magic Axe Hut
Near Deserted Keep below Magic Axe Hut
Scorpion Pit
Chaos Elemental
Rogues' Castle
Top Right Volcano
Lava Maze
Red dragon Isle
Mining Hobgoblin Area
Canoe area
Wilderness Volcano
Forgotten Cemetery
West of Stealing Creation
Stealing Creation
Ruins right side
Front of Ruins
Demonic Ruins
Near Corp Cave
Ruins left side
Graveyard of Shadows
Bandit Camp
Spider Mound near Sapphire Gems
Dark Warrior Fortress
Clan Wars
Ruins south of clan wars
Chaos Altar
Bottom East
(Partially) Added Franklin Caranos's dialogue
Added Herman Caranos's dialogue
Added a spawn location for Herman Caranos
Added npc movement to Franklin Caranos
Added Skeleton mage config
Gave Ordan a full dialogue revamp for dialogue and un-noting
Gave Blast Furnace Foreman a full dialogue including a tutorial for the blast furnace
Fixed the boating routes
Added the train tunnel (but not the train)
Relocated and implemented NPCs in Keldagrim
Harrallak Menarous isn't sliding around the floor now
Corrected Bernald's Dialogue to be the the one before Garden of Tranquility's quest
Swapped Ocga and Penda's Dialogue (minor) because Penda is the crazy one in the bar
Added drops for killing the Servant
Made Eadburg the chef drops (bones only) and adjusted fighting values
Adjusted guards attack animation
Added Sam and Rachael the gamesroom barmaids
Moved Bernald and Tostig's dialogue from Taverley to Burthorpe
Swapped out default archers on level 2 castle to Burthorpe archers instead
Reserve one archer on level 2 for Death Plateau later
Added more examine texts
Added Unferth as the new spawn and moved Ocga out of that house
Updated Hild's dialogue
Added level 14 scorpions to scorpion pit
Added bones and headless arrow spawns to scorpion pit
Fixed magic axes in small building and made them move (and replaced a mistaken snake in there too)
Added access to fightslave conversation through the prison wall
Added drop for Khazard guards and General Khazard
Added face location for each npc
Added missing dialogues for each npc
Corrected the quest complete interface
Corrected quest journal text
Fixed barman who didn't sell Khali Brew after completing quest
Fixed center doors to arena (player no longer gets stuck in cutscene) and corrected walking through the door
Fixed small head in dialogues for General Khazard
Increased the time of dissapearing for Ogre, Scoprion and Bouncer 144 -> 300 ticks
Lazy guard falls asleep and leaves the keys after being given khali brew
Can get replacement keys if lost
Sped up the camera movement for the bouncer and scorpion cutscene
The sequence of entering the cell after the fight with the ogre has been sped up