Files
2009scape/Server/src/main/content/global/skill/slayer/MithrilDragonNPC.java
T
RiL 957540c362 Implemented all Fist of Guthix glove effects
Fixed inaccurate salve amulets boost, bonus for enchanted version now implemented
Fixed inaccurate black/slayer mask + slayer cape interaction, now always gives the highest bonus when wearing mask + cape
2023-04-17 00:59:54 +00:00

98 lines
2.9 KiB
Java

package content.global.skill.slayer;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.BattleState;
import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.combat.equipment.SwitchAttack;
import content.global.handlers.item.equipment.special.DragonfireSwingHandler;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.npc.AbstractNPC;
import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.tools.RandomFunction;
import core.game.node.entity.combat.CombatSwingHandler;
import core.game.node.entity.combat.MultiSwingHandler;
/**
* Handles a mithril dragon npc.
* @author Vexia
*/
@Initializable
public final class MithrilDragonNPC extends AbstractNPC {
/**
* The dragonfire attack.
*/
private static final SwitchAttack DRAGONFIRE = DragonfireSwingHandler.get(false, 52, new Animation(81, Priority.HIGH), Graphics.create(1), null, null);
/**
* Handles the combat.
*/
private final CombatSwingHandler combatAction = new MultiSwingHandler(true, new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), new Animation(80, Priority.HIGH)), new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), new Animation(80, Priority.HIGH)), new SwitchAttack(CombatStyle.MAGIC.getSwingHandler(), new Animation(81, Priority.HIGH), null, null, Projectile.create((Entity) null, null, 500, 20, 20, 41, 40, 18, 255)), DRAGONFIRE, new SwitchAttack(CombatStyle.RANGE.getSwingHandler(), new Animation(81, Priority.HIGH), null, null, Projectile.create((Entity) null, null, 16, 20, 20, 41, 40, 18, 255)));
/**
* Constructs a new {@code MithrilDragonNPC} {@code Object}.
* @param id the id.
* @param location the location.
*/
public MithrilDragonNPC(int id, Location location) {
super(id, location);
}
/**
* Constructs a new {@code MithrilDragonNPC} {@code Object}.
*/
public MithrilDragonNPC() {
super(0, null);
}
@Override
public void sendImpact(BattleState state) {
CombatStyle style = state.getStyle();
if (style == null) {
return;
}
int maxHit = state.getEstimatedHit();
if (maxHit < 1) {
return;
}
switch (style) {
case MELEE:
maxHit = 28;
break;
case MAGIC:
maxHit = 18;
break;
case RANGE:
maxHit = 18;
break;
}
if (state.getEstimatedHit() > maxHit) {
state.setEstimatedHit(RandomFunction.random(maxHit - 5, maxHit));
}
}
@Override
public AbstractNPC construct(int id, Location location, Object... objects) {
return new MithrilDragonNPC(id, location);
}
@Override
public CombatSwingHandler getSwingHandler(boolean swing) {
return combatAction;
}
@Override
public int getDragonfireProtection(boolean fire) {
return 0x2 | 0x4 | 0x8;
}
@Override
public int[] getIds() {
return Tasks.MITHRIL_DRAGONS.getNpcs();
}
}