cb16fe4305
Traveling into the PvP area will auto-skull the player, but only whilst they remain in the area PvP in the deep wilderness does not apply a hard skull Deep wilderness soft skull is removed immediately upon leaving the deep wilderness Gates into the deep wilderness now give a warning about the danger of entering Gates allowing exit from the deep wilderness will not allow a player to leave if they are in combat The obelisk teleporter in the deep wilderness will not allow a player to use it if they are in combat All NPCs in the deep wilderness now drop PvP gear and brawlers The drop rate of PvP gear and brawlers in the deep wilderness has been boosted Fixed an issue that allowed PvP outside of explicit PvP scenarios
116 lines
4.5 KiB
Plaintext
116 lines
4.5 KiB
Plaintext
[server]
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#Log Level - the level of verbosity used for logs.
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#"verbose" - ALL logs are shown
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#"detailed" - FINE logs are hidden, which is generally bulk/debug info.
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#"cautious" - FINE, INFO logs are hidden, meaning this level only shows warnings and errors.
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#"silent" - FINE, INFO, WARN logs are hidden, meaning this level only shows errors.
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log_level = "verbose"
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#Secret key - this is sent by the client during login.
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#Client/Server MUST match or connection is refused.
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secret_key = "2009scape_development"
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write_logs = true
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msip = "127.0.0.1"
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#preload the map (Increases memory usage by 2GB but makes game ticks smoother)
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preload_map = false
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#--------Note: If both of the below are false, no database is required to run the server.--------------
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#true = login requires password to be correct, passwords are hashed before stored. false = login does not care about the correctness of a password.
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use_auth = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION!
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#true - account data (credits, playtime, etc) is persisted, false - account data is purely temporary
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#NOTE: this does not affect actual save data, like stats, inventory, etc.
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persist_accounts = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION!
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noauth_default_admin = true #NOTE: If we are not using auth, this determines whether or not players are admins by default.
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#------------------------------------------------------------------------------------------------------
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#The limit on how many different accounts a player can log into per day.
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daily_accounts_per_ip = 3
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watchdog_enabled = false
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[database]
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database_name = "global"
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database_username = "root"
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database_password = ""
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database_address = "127.0.0.1"
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database_port = "3306"
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[world]
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name = "2009scape"
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#name used for announcements of bots selling items on the GE
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name_ge = "2009scape"
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debug = true
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dev = true
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start_gui = false
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daily_restart = true
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#world number
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world_id = "1"
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country_id = "0"
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members = true
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#activity as displayed on the world list
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activity = "2009scape classic."
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pvp = false
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default_xp_rate = 5.0
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allow_slayer_reroll = false
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#enables a default clan for players to join automatically. Should be an account with the same name as @name, with a clan set up already.
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enable_default_clan = true
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enable_bots = true
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#message of the week model ID, 0 for random
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motw_identifier = "0"
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#text shown for message of the week - @name will be replaced with the name property set above.
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motw_text = "Welcome to @name!"
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#the coordinates new players spawn at
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new_player_location = "2524,5002,0"
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#the location of home teleport
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home_location = "3222,3218,0"
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autostock_ge = false
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allow_token_purchase = true
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skillcape_perks = true
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increased_door_time = false
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enable_botting = false
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max_adv_bots = 100
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enable_doubling_money_scammers = true
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wild_pvp_enabled = true
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jad_practice_enabled = true
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#minimum HA value for announcements of bots selling on ge
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ge_announcement_limit = 500
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enable_castle_wars = false
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personalized_shops = true
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bots_influence_ge_price = true
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#verbose cutscene logging (for cutscenes in the new system)
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verbose_cutscene = false
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#show the rules the first time a player logs in
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show_rules = true
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#the number of revenants active at a time
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revenant_population = 30
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#enable auto-buy/auto-sell on the GE.
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i_want_to_cheat = false
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[paths]
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#path to the data folder, which contains the cache subfolder and such
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data_path = "data"
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#in the lines below, @data will be replaced with the value set for data_path
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cache_path = "@data/cache"
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store_path = "@data/serverstore"
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save_path = "@data/players"
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configs_path = "@data/configs"
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#this is where economy/grand exchange data gets saved
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grand_exchange_data_path = "@data/eco"
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#path to file defining the rare drop table
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rare_drop_table_path = "@data/configs/shared_tables/RDT.xml"
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#path to file defining c.ele minor drop table
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cele_drop_table_path = "@data/configs/shared_tables/CELEDT.xml"
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#path to file defining the uncommon seed drop table
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uncommon_seed_drop_table_path = "@data/configs/shared_tables/USDT.xml"
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#path to file defining the herb drop table
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herb_drop_table_path = "@data/configs/shared_tables/HDT.xml"
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#path to file defining the gem drop table
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gem_drop_table_path = "@data/configs/shared_tables/GDT.xml"
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#path to file defining the rare seed drop table
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rare_seed_drop_table_path = "@data/configs/shared_tables/RSDT.xml"
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#path to file defining the allotment seed drop table
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allotment_seed_drop_table_path = "@data/configs/shared_tables/ASDT.xml"
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#path to file containing boot-time object changes
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object_parser_path = "@data/ObjectParser.xml"
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#path logs are written to
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logs_path = "@data/logs"
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bot_data = "@data/botdata"
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eco_data = "@data/eco"
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