Merge branch 'neit-audit-bugfix' into 'master'

Fixed slight bug in tower guard dialogue

See merge request 2009scape/2009scape!140
This commit is contained in:
Ceikry
2021-07-10 20:06:17 +00:00
@@ -35,7 +35,7 @@ class TowerGuardDialogue(player: Player? = null) : DialoguePlugin(player) {
8 -> options("Can I watch? I'm curious.", "Oh well, I'd better get going.").also { stage++ }
9 -> when(buttonId){
1 -> playerl(FacialExpression.ASKING, "Can I watch? I'm curious.").also { stage++ }
2 -> npcl(FacialExpression.HALF_THINKING, "Oh well, I'd better get going.").also { stage = END_DIALOGUE }
2 -> playerl(FacialExpression.HALF_THINKING, "Oh well, I'd better get going.").also { stage = END_DIALOGUE }
}
10 -> npcl(FacialExpression.NEUTRAL, "IF YOU LIKE!").also {
stage = END_DIALOGUE