Fixed odd bug preventing check of non-combat level requirements when equipping items

This commit is contained in:
Dan Ginovker
2022-10-22 15:30:53 +00:00
committed by Ryan
parent 6096fca708
commit 5baa488301
@@ -611,13 +611,6 @@ public class ItemDefinition extends Definition<Item> {
return true;
}
for (int skill : requirements.keySet()) {
if (wield) {
if (skill > Skills.MAGIC && skill != Skills.SLAYER && skill != Skills.HUNTER) {
continue;
}
} else if (skill <= Skills.MAGIC && skill != Skills.SLAYER && skill != Skills.HUNTER) {
continue;
}
if (skill < 0 || skill >= Skills.SKILL_NAME.length) {
continue;
}