Fixed odd bug preventing check of non-combat level requirements when equipping items
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@@ -611,13 +611,6 @@ public class ItemDefinition extends Definition<Item> {
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return true;
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}
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for (int skill : requirements.keySet()) {
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if (wield) {
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if (skill > Skills.MAGIC && skill != Skills.SLAYER && skill != Skills.HUNTER) {
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continue;
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}
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} else if (skill <= Skills.MAGIC && skill != Skills.SLAYER && skill != Skills.HUNTER) {
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continue;
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}
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if (skill < 0 || skill >= Skills.SKILL_NAME.length) {
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continue;
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}
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