Fixed odd bug preventing check of non-combat level requirements when equipping items
This commit is contained in:
@@ -611,13 +611,6 @@ public class ItemDefinition extends Definition<Item> {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
for (int skill : requirements.keySet()) {
|
for (int skill : requirements.keySet()) {
|
||||||
if (wield) {
|
|
||||||
if (skill > Skills.MAGIC && skill != Skills.SLAYER && skill != Skills.HUNTER) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
} else if (skill <= Skills.MAGIC && skill != Skills.SLAYER && skill != Skills.HUNTER) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (skill < 0 || skill >= Skills.SKILL_NAME.length) {
|
if (skill < 0 || skill >= Skills.SKILL_NAME.length) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user