Impling changes
Young impling puro xp 25 -> 20 Magpie impling world xp 46 -> 216 Ninja impling world xp 52 -> 240 Magpie impling unstrung diamond amulet -> strung diamond amulet Dragon impling unstrung dragonstone amulet -> strung dragonstone amulet Dragon impling baby dragon bones weight 1-25 -> 100-300 Dragon impling dragon bones weight 1-25 -> 50-100
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@@ -184,7 +184,7 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){
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MAGPIE_IMPLING(Items.MAGPIE_IMPLING_JAR_11252, WeightBasedTable.create(
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WeightedItem(Items.BLACK_DRAGONHIDE_1748, 6, 6, 10.0),
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WeightedItem(Items.DIAMOND_AMULET_1682, 3, 3, 5.0),
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WeightedItem(Items.DIAMOND_AMULET_1701, 3, 3, 5.0),
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WeightedItem(Items.AMULET_OF_POWER_1732, 3, 3, 5.0),
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WeightedItem(Items.RING_OF_FORGING_2569, 3, 3, 5.0),
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WeightedItem(Items.SPLITBARK_GAUNTLETS_3391, 1, 1, 5.0),
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@@ -231,7 +231,7 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){
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WeightedItem(Items.DRAGON_BOLT_TIPS_9193, 36, 36, 2.0),
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WeightedItem(Items.MYSTIC_ROBE_BOTTOM_4093, 1, 1, 2.0),
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WeightedItem(Items.AMULET_OF_GLORY_1705, 3, 3, 2.0),
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WeightedItem(Items.DRAGONSTONE_AMMY_1684, 2, 2, 2.0),
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WeightedItem(Items.DRAGONSTONE_AMMY_1703, 2, 2, 2.0),
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WeightedItem(Items.DRAGON_ARROW_11212, 100, 250, 2.0),
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WeightedItem(Items.DRAGON_BOLTS_9341, 10, 40, 2.0),
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WeightedItem(Items.DRAGON_LONGSWORD_1305, 1, 1, 2.0),
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@@ -240,8 +240,8 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){
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WeightedItem(Items.DRAGONSTONE_1616, 3, 3, 2.0),
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WeightedItem(Items.DRAGON_DART_TIP_11232, 100, 350, 2.0),
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WeightedItem(Items.DRAGON_ARROWTIPS_11237, 100, 350, 2.0),
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WeightedItem(Items.BABYDRAGON_BONES_535, 1, 25, 2.0),
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WeightedItem(Items.DRAGON_BONES_537, 1, 25, 2.0),
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WeightedItem(Items.BABYDRAGON_BONES_535, 100, 300, 2.0),
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WeightedItem(Items.DRAGON_BONES_537, 50, 100, 2.0),
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WeightedItem(Items.MAGIC_SEED_5316, 1, 1, 2.0),
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WeightedItem(Items.SNAPDRAGON_SEED_5300, 6, 6, 2.0),
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WeightedItem(Items.SUMMER_PIE_7219, 15, 15, 2.0)
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@@ -22,14 +22,14 @@ public enum BNetTypes {
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BLACK_WARLOCK(new BNetNode(new int[] { 5082 }, new int[] { 45, 95, 90 }, new double[] { 54, 650, 125 }, new Graphics[] { new Graphics(910), new Graphics(914) }, new ChanceItem(10014))),
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// Implings ( Clearly these morons typed way too fast - wasn't sure if these names were anywhere else in the code)
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BABY_IMPLING(new ImplingNode(new int[] { 1028, 6055 }, 17, 20, 18, new Item(11238), new ChanceItem(1755, 1, 1, DropFrequency.COMMON), new ChanceItem(1734, 1, 1, DropFrequency.COMMON), new ChanceItem(1733, 1, 1, DropFrequency.COMMON), new ChanceItem(946, 1, 1, DropFrequency.COMMON), new ChanceItem(1985, 1, 1, DropFrequency.COMMON), new ChanceItem(2347, 1, 1, DropFrequency.COMMON), new ChanceItem(1759, 1, 1, DropFrequency.COMMON), new ChanceItem(1927, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(319, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2007, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2007, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1779, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(7170, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(401, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1438, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2355, 1, 1, DropFrequency.RARE), new ChanceItem(1607, 1, 1, DropFrequency.RARE), new ChanceItem(1743, 1, 1, DropFrequency.RARE), new ChanceItem(379, 1, 1, DropFrequency.RARE), new ChanceItem(1761, 1, 1, DropFrequency.RARE))),
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YOUNG_IMPLING(new ImplingNode(new int[] { 1029, 6056 }, 22, 22, 25, new Item(11240), new ChanceItem(1539, 5, 5, DropFrequency.COMMON), new ChanceItem(1901, 1, 1, DropFrequency.COMMON), new ChanceItem(7936, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(1523, 1, 1, DropFrequency.COMMON), new ChanceItem(453, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1777, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2293, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1353, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2359, 1, 1, DropFrequency.RARE))),
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YOUNG_IMPLING(new ImplingNode(new int[] { 1029, 6056 }, 22, 22, 20, new Item(11240), new ChanceItem(1539, 5, 5, DropFrequency.COMMON), new ChanceItem(1901, 1, 1, DropFrequency.COMMON), new ChanceItem(7936, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(1523, 1, 1, DropFrequency.COMMON), new ChanceItem(453, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1777, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2293, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1353, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2359, 1, 1, DropFrequency.RARE))),
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GOURMET_IMPLING(new ImplingNode(new int[] { 1030, 6057 }, 28, 24, 22, new Item(11242), new ChanceItem(365, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(2011, 1, 1, DropFrequency.COMMON), new ChanceItem(1897, 1, 1, DropFrequency.COMMON), new ChanceItem(2327, 1, 1, DropFrequency.COMMON), new ChanceItem(5004, 1, 1, DropFrequency.COMMON), new ChanceItem(2007, 1, 1, DropFrequency.COMMON), new ChanceItem(5970, 1, 1, DropFrequency.COMMON), new ChanceItem(365, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(3145, 2, 2, DropFrequency.RARE), new ChanceItem(7178, 1, 5, DropFrequency.UNCOMMON), new ChanceItem(5755, 1, 1, DropFrequency.RARE), new ChanceItem(386, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(5406, 1, 1, DropFrequency.RARE), new ChanceItem(10136, 1, 1, DropFrequency.RARE), new ChanceItem(1883, 1, 1, DropFrequency.UNCOMMON))),
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EARTH_IMPLING(new ImplingNode(new int[] { 1031, 6058 }, 36, 27, 25, new Item(11244), new ChanceItem(6033, 6, 6, DropFrequency.COMMON), new ChanceItem(1440, 1, 1, DropFrequency.COMMON), new ChanceItem(5535, 1, 1, DropFrequency.COMMON), new ChanceItem(557, 32, 32, DropFrequency.COMMON), new ChanceItem(1442, 1, 1, DropFrequency.COMMON), new ChanceItem(1784, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(447, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(447, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1606, 2, 2, DropFrequency.RARE))),
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ESSENCE_IMPLING(new ImplingNode(new int[] { 1032, 6059 }, 42, 29, 27, new Item(11246), new ChanceItem(7937, 20, 20, DropFrequency.COMMON), new ChanceItem(555, 30, 30, DropFrequency.COMMON), new ChanceItem(556, 30, 30, DropFrequency.COMMON), new ChanceItem(558, 25, 25, DropFrequency.COMMON), new ChanceItem(559, 28, 28, DropFrequency.COMMON), new ChanceItem(562, 4, 4, DropFrequency.COMMON), new ChanceItem(1448, 1, 1, DropFrequency.COMMON), new ChanceItem(564, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(565, 7, 7, DropFrequency.RARE), new ChanceItem(563, 13, 13, DropFrequency.RARE), new ChanceItem(566, 11, 11, DropFrequency.RARE))),
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ECLECTIC_IMPLING(new ImplingNode(new int[] { 1033, 6060 }, 50, 32, 30, new Item(11248), new ChanceItem(1273, 1, 1, DropFrequency.COMMON), new ChanceItem(1199, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2493, 1, 1, DropFrequency.RARE), new ChanceItem(10083, 1, 1, DropFrequency.RARE), new ChanceItem(1213, 1, 1, DropFrequency.RARE), new ChanceItem(1391, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5970, 1, 1, DropFrequency.COMMON), new ChanceItem(231, 1, 1, DropFrequency.COMMON), new ChanceItem(556, 30, 57, DropFrequency.COMMON), new ChanceItem(8779, 4, 4, DropFrequency.COMMON), new ChanceItem(4527, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(444, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2358, 5, 5, DropFrequency.UNCOMMON), new ChanceItem(7937, 20, 35, DropFrequency.UNCOMMON), new ChanceItem(237, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(450, 10, 10, DropFrequency.RARE), new ChanceItem(5760, 2, 2, DropFrequency.RARE), new ChanceItem(7208, 1, 1, DropFrequency.RARE), new ChanceItem(5321, 3, 3, DropFrequency.RARE), new ChanceItem(1601, 1, 1, DropFrequency.VERY_RARE))),
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NATURE_IMPLING(new ImplingNode(new int[] { 1034, 6061 }, 58, 36, 34, new Item(11250), new ChanceItem(5303, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(270, 2, 2, DropFrequency.VERY_RARE), new ChanceItem(5295, 1, 1, DropFrequency.RARE), new ChanceItem(5304, 1, 1, DropFrequency.RARE), new ChanceItem(5298, 5, 5, DropFrequency.UNCOMMON), new ChanceItem(5299, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5297, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5974, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3000, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5285, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5286, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5100, 1, 1, DropFrequency.COMMON), new ChanceItem(5104, 1, 1, DropFrequency.COMMON), new ChanceItem(5281, 1, 1, DropFrequency.COMMON), new ChanceItem(5294, 1, 1, DropFrequency.COMMON), new ChanceItem(6016, 1, 1, DropFrequency.COMMON), new ChanceItem(1513, 1, 1, DropFrequency.COMMON), new ChanceItem(254, 4, 4, DropFrequency.COMMON), new ChanceItem(5313, 1, 1, DropFrequency.UNCOMMON))),
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MAGPIE_IMPLING(new ImplingNode(new int[] { 1035, 6062 }, 65, 46, 44, new Item(11252), 500, new ChanceItem(1682, 3, 3, DropFrequency.COMMON), new ChanceItem(1732, 3, 3, DropFrequency.COMMON), new ChanceItem(2569, 3, 3, DropFrequency.COMMON), new ChanceItem(3391, 1, 1, DropFrequency.COMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2571, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(4097, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(4095, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1215, 1, 1, DropFrequency.RARE), new ChanceItem(1185, 1, 1, DropFrequency.RARE), new ChanceItem(5541, 1, 1, DropFrequency.COMMON), new ChanceItem(1748, 6, 6, DropFrequency.COMMON), new ChanceItem(2364, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(1602, 4, 4, DropFrequency.RARE), new ChanceItem(5287, 1, 1, DropFrequency.RARE), new ChanceItem(985, 1, 1, DropFrequency.RARE), new ChanceItem(987, 1, 1, DropFrequency.RARE), new ChanceItem(993, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5300, 1, 1, DropFrequency.VERY_RARE))),
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NINJA_IMPLING(new ImplingNode(new int[] { 6053, 6063 }, 74, 52, 50, new Item(11254), 2000, new ChanceItem(4097, 1, 1, DropFrequency.COMMON), new ChanceItem(1113, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3385, 1, 1, DropFrequency.COMMON), new ChanceItem(1215, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(811, 70, 70, DropFrequency.UNCOMMON), new ChanceItem(1333, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(9342, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(9194, 4, 4, DropFrequency.RARE), new ChanceItem(140, 4, 4, DropFrequency.COMMON), new ChanceItem(6155, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(1748, 10, 16, DropFrequency.COMMON))),
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MAGPIE_IMPLING(new ImplingNode(new int[] { 1035, 6062 }, 65, 216, 44, new Item(11252), 500, new ChanceItem(1682, 3, 3, DropFrequency.COMMON), new ChanceItem(1732, 3, 3, DropFrequency.COMMON), new ChanceItem(2569, 3, 3, DropFrequency.COMMON), new ChanceItem(3391, 1, 1, DropFrequency.COMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2571, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(4097, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(4095, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1215, 1, 1, DropFrequency.RARE), new ChanceItem(1185, 1, 1, DropFrequency.RARE), new ChanceItem(5541, 1, 1, DropFrequency.COMMON), new ChanceItem(1748, 6, 6, DropFrequency.COMMON), new ChanceItem(2364, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(1602, 4, 4, DropFrequency.RARE), new ChanceItem(5287, 1, 1, DropFrequency.RARE), new ChanceItem(985, 1, 1, DropFrequency.RARE), new ChanceItem(987, 1, 1, DropFrequency.RARE), new ChanceItem(993, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5300, 1, 1, DropFrequency.VERY_RARE))),
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NINJA_IMPLING(new ImplingNode(new int[] { 6053, 6063 }, 74, 240, 50, new Item(11254), 2000, new ChanceItem(4097, 1, 1, DropFrequency.COMMON), new ChanceItem(1113, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3385, 1, 1, DropFrequency.COMMON), new ChanceItem(1215, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(811, 70, 70, DropFrequency.UNCOMMON), new ChanceItem(1333, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(9342, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(9194, 4, 4, DropFrequency.RARE), new ChanceItem(140, 4, 4, DropFrequency.COMMON), new ChanceItem(6155, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(1748, 10, 16, DropFrequency.COMMON))),
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// Pirate should be here
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DRAGON_IMPLING(new ImplingNode(new int[] { 6054, 6064 }, 83, 300, 65, new Item(11256), 3000, new ChanceItem(1705, 2, 3, DropFrequency.RARE), new ChanceItem(4093, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(1684, 2, 3, DropFrequency.VERY_RARE), new ChanceItem(11212, 100, 500, DropFrequency.COMMON), new ChanceItem(9341, 3, 40, DropFrequency.COMMON), new ChanceItem(1305, 1, 1, DropFrequency.COMMON), new ChanceItem(5699, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(11230, 105, 350, DropFrequency.UNCOMMON), new ChanceItem(11232, 105, 350, DropFrequency.COMMON), new ChanceItem(11237, 100, 500, DropFrequency.COMMON), new ChanceItem(9193, 10, 49, DropFrequency.COMMON), new ChanceItem(535, 111, 297, DropFrequency.COMMON), new ChanceItem(5316, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(537, 52, 99, DropFrequency.UNCOMMON), new ChanceItem(1616, 3, 6, DropFrequency.UNCOMMON), new ChanceItem(5300, 6, 6, DropFrequency.RARE), new ChanceItem(7219, 5, 15, DropFrequency.RARE)));
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