Frozen Waste Plateau (Within members gate)
Agility Course
Pirate Cove
Mage Arena Area
Mage Arena
Inside Mage Arena
Deserted Keep
Magic Axe Hut
Near Deserted Keep below Magic Axe Hut
Scorpion Pit
Chaos Elemental
Rogues' Castle
Top Right Volcano
Lava Maze
Red dragon Isle
Mining Hobgoblin Area
Canoe area
Wilderness Volcano
Forgotten Cemetery
West of Stealing Creation
Stealing Creation
Ruins right side
Front of Ruins
Demonic Ruins
Near Corp Cave
Ruins left side
Graveyard of Shadows
Bandit Camp
Spider Mound near Sapphire Gems
Dark Warrior Fortress
Clan Wars
Ruins south of clan wars
Chaos Altar
Bottom East
Fixed barbarian potions that can take either a roe or caviar from consuming both
Corrected level requirement and product potion id for hunter and antifire mixes
Corrected input potion id for fishing mix
Implemented antidote+ mix
Fixed level requirement for super energy mix
Fixed duration of antipoison mix (now 90 seconds)
Canoe station should now have the full animation suite
Canoe making now scales with axe and level of woodcutting
Interfaces are now fully updated with proper hide/show/animation
Canoes now sink at the end of the journey
Added a black screen backdrop overlay seen only in HD
Added dialogue for shopkeeper Kofi and shop assistant
Changed examine text of Kofi and added shop assistant
Rewrote Karamja man dialogue to Kotlin
Rewrote Monkey dialogue to Kotlin
Rewrote Zambo dialogue to Kotlin
(Partially) Added Franklin Caranos's dialogue
Added Herman Caranos's dialogue
Added a spawn location for Herman Caranos
Added npc movement to Franklin Caranos
Added Skeleton mage config
Implemented fully functioning interface decoders referenced from the client
Added ::iftriggers command that gives visibility of all the varp/varc triggers on an interface
Added ::listifmodels command that gives visibility of all the models present on an interface
Added ::listiftext command that gives visibility of all the text present on an interface
Implemented emptying plant cure
Rewrote DFS handler
Corrected DFS max hit to be 25 instead of 26
Corrected DFS attack cooldown to be 2 mintues instead of 30 secs
Implemented the animation when emptying charges from the DFS
Implemented a server config (better_dfs) to preserve previous functionality (enabled by default)
Gave Ordan a full dialogue revamp for dialogue and un-noting
Gave Blast Furnace Foreman a full dialogue including a tutorial for the blast furnace
Fixed the boating routes
Added the train tunnel (but not the train)
Relocated and implemented NPCs in Keldagrim
Resolved a issue where gold rock scenery was rewarding perfect gold ore on gold rocks outside of the Witchaven dungeon
Familiars are no longer allowed in some places they shouldn't be
The Grand Tree mine's roots now properly animate and play the correct sound when pushing them
The correct thieving level is now required for Varrock pickpocket diary task
Added the correct dialogue message to inspecting the cactus with the red scarf from tourist trap
Corrected Dagganoth Prime talisman drops
Arctic pines now reward 40 xp authentic to Jan of 2009 instead of Sept of 2009
All farming patch tree chop rates have been corrected
Fixed an issue where the player would continue to chop farming patch trees after they get chopped down
Fixed the typo in the word Jenkiins -> Jenkins
Removed inauthentic potions
Remove the inauthentic restriction that the chest may only be looted after all brothers have been killed
Each brother killed now awards an additional roll for the chest
Added a new ContentAPI function, animationCycles, that returns the exact number of cycles an animation lasts for (useful for forced movement)
Added a new function to Vector objects that allows convertion into Direction objects (useful for transforming locations)
Implemented smoke puff sound when random event npcs disappear
Fixed smoke puff repeating
Admins will no longer get random events
Can no longer talk to a random event NPC if they are leaving
Rewrote Drill Demon event:
The event can no longer be avoided and Sergeant Damien automatically teleports you to the event
The player can no longer escape the event by logging out
Sergeant Damien now walks around the area in a circle as he should authentically
Corrected all of Sergeant Damien's dialogue to be authentic
Implemented the authentic item dialogues that show the player the picture of the sign to exercise at
Implemented all the exercise sounds
Evil Bob's Island:
Rewrote all uses of pulses to scripts
Fixed evil bob not teleporting players when in combat
Fixed the reward dialogue
Freaky Forester:
Rewrote the freaky forester teleport to a script instead of a pulse
Fixed an issue where nearby players could talk to the NPC
Genie Event:
Rewrote most of the event
The genie now leaves after completing the dialogue
Implemented the genie appearing sound
Evil Chicken:
Now uses the correct attack sound
Misc:
Added admin command ::barrage [radius] that new barrage command hits all the players in the radius defines with a custom weak ice barrage. It will play the ice barrage sound, display graphics and hit the player for a random 0-3 damage. A fail safe has been added so the command will hit 0 if the player is low on health so this command will not accidentally kill players