refactor static and asset emission to be actual emitter plugins
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		@@ -0,0 +1,36 @@
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import { globbyStream } from "globby"
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import {
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  FilePath, slugifyFilePath,
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} from "../../path"
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import { QuartzEmitterPlugin } from "../types"
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import path from "path"
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import fs from "fs"
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export const Assets: QuartzEmitterPlugin = () => ({
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  name: "Assets",
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  getQuartzComponents() {
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    return []
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  },
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  async emit({ argv }, _content, _resources, _emit): Promise<FilePath[]> {
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    // glob all non MD/MDX/HTML files in content folder and copy it over
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    const assetsPath = path.join(argv.output, "assets")
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    const fps: FilePath[] = []
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    for await (const rawFp of globbyStream("**", {
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      ignore: ["**/*.md"],
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      cwd: argv.directory,
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    })) {
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      const fp = rawFp as FilePath
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      const ext = path.extname(fp)
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      const src = path.join(argv.directory, fp) as FilePath
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      const name = (slugifyFilePath(fp as FilePath) + ext) as FilePath
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      const dest = path.join(assetsPath, name) as FilePath
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      const dir = path.dirname(dest) as FilePath
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      await fs.promises.mkdir(dir, { recursive: true }) // ensure dir exists
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      await fs.promises.copyFile(src, dest)
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      fps.push(path.join("assets", fp) as FilePath)
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    }
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    return fps
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  },
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})
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